sorry sir, when i compress my game data and deleted my plugins and pbs folder its cause a problem from this plugin, is there anyway to fix this?
i have compile the game bfore compressing em.
That is a good question. I have no great answer to it.
sorry sir, when i compress my game data and deleted my plugins and pbs folder its cause a problem from this plugin, is there anyway to fix this?
i have compile the game bfore compressing em.
sir dpertierra from discord help me fix itThat is a good question. I have no great answer to it.
But i can look into it, when i get the time, if you need a fast answer maybe try discord in "ask for help" section
Im sorry that I cant help you more right now
I will make that change when i can, hopefully soonsir dpertierra from discord help me fix it
the thing is that the AIFM instead of using PluginManager.installed? it uses PluginManager.findDirectory change those and it should be good
- Added an Option to change/set the start value for options for the boot
- Changed "PluginManager.findDirectory" to "PluginManager.installed?" // Thanks to Ryuushedo & Dpertierra
- New Animation changed "New animation" from 30 to 6, because it looked slow on my laptop
- More tweaking in the future, this feature is still new
I would love to helpHello @Bergium , this plugins have a conflicts with a Following Pokemon plugin..
the conflicts is pokemon won't following a trainer whenturn on..Thank youCode:FollowingPkmn.start_following
FollowingPkmn.start_following(x)
Sure...(x) must fill with blank evend ID...I would love to help
But I don't have the same problem with the latest Following Pokemon EX version
Did you remember to make an event for the following Pokémon?
Ruby:FollowingPkmn.start_following(x)
Where x is the number on the blank event?
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Yes, as shown in the picture under the "Spoiler: picture"sure, I
Sure...(x) must fill with blank evend ID...
and I getting confusing with the config on your plugins..
I set a BADGE COUNT => True,
when my pal testing for cutting a object for cutting after defeating gym leader 1, cutitem doesn't works and still need a badges.
CUT_CONFIG = {
#===================[Item Config]===================#
:internal_name => :CUTITEM, # :CUTITEM
:item => true, # Default: true
:item_needed_badge => 0, # Default: 0
:item_needed_switches => [], # Default: []
:allow_item_debug => false, # Default: false
#===================[Move Config]===================#
:move_name => [:CUT], # :CUT
:move => true, # Default: true
:uses_pp => false, # Default: false
:move_needed_badge => 0, # Default: 0
:move_needed_switches => [], # Default: []
:allow_move_debug => false, # Default: false
I still want to help youFor now....I've figure out, this plugin works properly...
I see in rar files this plugin have 2 same plugins..
But for Following pokemon, Idk how to fix it...
Okay.....I'll DM you after the project uploadedI still want to help you
If you like by taking a look at your project