sorry sir, when i compress my game data and deleted my plugins and pbs folder its cause a problem from this plugin, is there anyway to fix this?
i have compile the game bfore compressing em.
That is a good question. I have no great answer to it.
sorry sir, when i compress my game data and deleted my plugins and pbs folder its cause a problem from this plugin, is there anyway to fix this?
i have compile the game bfore compressing em.
sir dpertierra from discord help me fix itThat is a good question. I have no great answer to it.
But i can look into it, when i get the time, if you need a fast answer maybe try discord in "ask for help" section
Im sorry that I cant help you more right now
I will make that change when i can, hopefully soonsir dpertierra from discord help me fix it
the thing is that the AIFM instead of using PluginManager.installed? it uses PluginManager.findDirectory change those and it should be good
- Added an Option to change/set the start value for options for the boot
- Changed "PluginManager.findDirectory" to "PluginManager.installed?" // Thanks to Ryuushedo & Dpertierra
- New Animation changed "New animation" from 30 to 6, because it looked slow on my laptop
- More tweaking in the future, this feature is still new
I would love to helpHello @Bergium , this plugins have a conflicts with a Following Pokemon plugin..
the conflicts is pokemon won't following a trainer whenturn on..Thank youCode:FollowingPkmn.start_following
FollowingPkmn.start_following(x)
Sure...(x) must fill with blank evend ID...I would love to help
But I don't have the same problem with the latest Following Pokemon EX version
Did you remember to make an event for the following Pokémon?
Ruby:FollowingPkmn.start_following(x)
Where x is the number on the blank event?
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Yes, as shown in the picture under the "Spoiler: picture"sure, I
Sure...(x) must fill with blank evend ID...
and I getting confusing with the config on your plugins..
I set a BADGE COUNT => True,
when my pal testing for cutting a object for cutting after defeating gym leader 1, cutitem doesn't works and still need a badges.
CUT_CONFIG = {
#===================[Item Config]===================#
:internal_name => :CUTITEM, # :CUTITEM
:item => true, # Default: true
:item_needed_badge => 0, # Default: 0
:item_needed_switches => [], # Default: []
:allow_item_debug => false, # Default: false
#===================[Move Config]===================#
:move_name => [:CUT], # :CUT
:move => true, # Default: true
:uses_pp => false, # Default: false
:move_needed_badge => 0, # Default: 0
:move_needed_switches => [], # Default: []
:allow_move_debug => false, # Default: false
I still want to help youFor now....I've figure out, this plugin works properly...
I see in rar files this plugin have 2 same plugins..
But for Following pokemon, Idk how to fix it...
Okay.....I'll DM you after the project uploadedI still want to help you
If you like by taking a look at your project
Did you create a new save file? After installing the plugin?Could someone help me fix this error.
[2025-12-09 23:12:19 -0500]
[Pokémon Essentials version 21.1]
Exception: NoMethodError
Message: undefined method `>' for nil:NilClass
Backtrace:
[Advanced Items - Field Moves] 01_Code.rb:2119:in `update'
[Advanced Items - Field Moves] 01_Code.rb:2395:in `update'
Game_Map:462:in `block in update'
Game_Map:462:in `each_value'
Game_Map:462:in `update'
[Advanced Items - Field Moves] 01_Code.rb:637:in `update'
StartGame:70:in `load'
UI_Load:312:in `block in pbStartLoadScreen'
UI_Load:306:in `loop'
UI_Load:306:in `pbStartLoadScreen'
No, I just make sure to copy and paste the required files in my project's folder.Did you create a new save file? After installing the plugin?
Well, most plugins need a new save to take effects, also make sure to delete the PluginScripts.rxdata from data Folder just to be sure that every Plugin is properly compiled. so i'll just say to not get attached to your Save FileNo, I just make sure to copy and paste the required files in my project's folder.