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Released Pokémon: Kiki and Bouba Version

This project has a release available. The full version is still a work in progress.
Project Status
Demo
Project Version
0.2
ETA Next Version
Apr 21, 2026

wgZ2zak.png


Hi! I'm so glad you decided to check out my very first game!

In Pokémon Kiki Version and Bouba Version, you challenge gyms of 8 new types.

SsS31MJ.png


In the demo, 3 of the 8 gyms are available, each representing a new type, plus some more story content. The Pokédex includes 250 new and old favorites right now.
The types are well fleshed out, like Fairy was when it was released, with new Pokémon, old Pokémon being reassigned, new moves, abilities, and a strong identity.

Download Kiki or Bouba Version here!

I would like to include anyone that sends in feedback after playing through the whole demo as a trainer in Victory Road and/or a Fated Encounter (with Pokémon from the existing Dex).

Join the discord server for updates, suggesting features, and reporting bugs!

What does "Kiki" and "Bouba" even mean?
The Kiki/Bouba effect (Wikipedia Link) describe the finding that across all languages and cultures, people categorise nonsense words like "Kiki" with pointy shapes and "Bouba" with round shapes.
From Beedrill and Butterfree to Scolipede and Leavanny, Pokémon has always played into these two categories. This game will dive into these divisions.


Plot Overview
Gyms have started appearing all over the Upill region, and all of them categorise Pokémon into new types!
And yes, they are definitely on the silly side.

Also, somehow these groups, Team Kiki and Team Bouba have appeared at the same time as those gyms...


XScD1ES.png
YdeJge9.png



Features!

I made sure that the game throws you into the action right away.
No long-winded story intros, you are given a starter and Pokéballs right away and can start catching!




4EY07Qr.png

New Pokémon!
Meet Purrindl, the street cat Pokémon. And yes, you read that right, it has...



P58scz1.png

New types!
Each gym is assigned one of the 8 new types, the first one being the Driving-type.
All other types should be organically discovered during gameplay, which is why I won't spoil them here.
Though I can reveal I would wager that they are... unique types which wouldn't typically be added to Pokémon fangames.




fcVvzTs.png

Fleshed-out type identities!
These types are deeply fleshed out and each have a different identity, just like our real 18 types do.
Driving, for example, specialises in speed and dealing damage even at the cost of crashing themselves into the enemy.



gy23bsa.png

New moves and abilities
Each new type also has new abilities and new moves associated with it.
This move, Second Helping, makes the user switch in again, triggering anything like abilities, entry hazards, etc.




nnSbkEe.png

Evolution Pokédex Page
This feature gives you a convenient look at new Pokémon and/or branching evolutions.



pzi9Yem.png

Toggleable Level Scaling
HMs are not required for progressing, technically gyms can be challenged in any order (think Scarlet and Violet).
If you want, you can enable level scaling so you can really just go anywhere you want.




PTIK5Jz.png

Trade With Friends
Using the drdoom76s Trade with Friends plugin, you can generate files to trade with your friends.



9NLOlUm.png

New Player Tutorial
Even new players can enjoy the game! At the start, you are prompted to say if you are familiar with Pokémon.
If you are not, the first few routes are littered with helpful tips, NPCs and items.



HPe6eYX.png

Secrets!
I couldn't include the driving type without also including the famous truck, could I?
There are also so-called "fated encounters", which reward you with special Pokémon and trigger if your trainer has a specific name.
More are to come, but right now all these names work: Iffa IFFA Rina RINA

So go out, catch new Pokémon and pick a side: Kiki or Bouba!


The project is being developed using Pokémon Essentials v21.1 and RPGMakerXP.

Credits
Pokémon is owned by The Pokémon Company, Nintendo, and affiliated with Game Freak.
No copyright infringement is intended with this fangame.
No right is claimed to the Pokémon intellectual property.
I don't claim ownership or distribution of Pokémon as intellectual property.
This fangame is not presented as being an official or legitimate Pokémon product.

"Pokémon Essentials" was created by:
Poccil (Peter O.)
Maruno
Inspired by work by Flameguru

With contributions from:
AvatarMonkeyKirby, Boushy, Brother1440, FL., Genzai Kawakami,
Golisopod User, help-14, IceGod64, Jacob O. Wobbrock, KitsuneKouta,
Lisa Anthony, Luka S.J., Marin, MiDas Mike, Near Fantastica,
PinkMan, Popper, Rataime, Savordez, SoundSpawn,
the__end, Venom12, Wachunga
and everyone else who helped out

"mkxp-z" by:
Roza
Based on \mkxp\ by Ancurio et al.

"RPG Maker XP" by:
Enterbrain

Thanks to the GOAT, Thundaga, and his series of tutorials.

Plugins:
Deluxe Battle kit by Lucidious89
Modular UI scenes by Lucidious89
Automatic Level Scaling by Benitex, Joltik, Umbreon (with slight modifications by me)
Delta Speed Up by Marin (og speed up script), Phantombass (19.1 version), Mashirosakura, Golisopod User, D0vid (v21.1 version), Manurocker95(bug fixes)
DiegoWTs Starter Selection by DiegoWT
[F2P] Gen 4 Battle Entry Animations by PikachuMazzinga, Brawligator
Following Pokémon EX by Nononever, Golisopod User, Help-14, zingzags, Rayd12smitty, Venom12, mej71, PurpleZaffre, Akizakura16, Thundaga, Armin (Fairies Resource Pack), Maruno
Generation 9 Pack Script by Caruban
Pokédex Evolution Page by ChampChar110
Trade With Friends by Dr.Doom76
Type Match-up UI by ThatWelshOne_
21.1 Hotfixes by Maruno

Pokémon Designs inspired/shamelessly copied from
My Neighbour Totoro, mazon_fakemon, VIK_works, locomotive111

Music taken (and recut) from
yeth_half, Joereo, Colelector, QuantumBGM, AngeryTreecko, Chris Voiceman, JiGoku

Thank you to the Pokémon Showdown sprite gallery for providing Sprites, more specifically KyleDove and ZacWeavile.

 

wgZ2zak.png


Hi! I'm so glad you decided to check out my very first game!

In Pokémon Kiki Version and Bouba Version, you challenge gyms of 8 new types.

SsS31MJ.png


In the demo, 3 of the 8 gyms are available, each representing a new type, plus some more story content. The Pokédex includes 250 new and old favorites right now.
The types are well fleshed out, like Fairy was when it was released, with new Pokémon, old Pokémon being reassigned, new moves, abilities, and a strong identity.

Download Kiki or Bouba Version here!

I would like to include anyone that sends in feedback after playing through the whole demo as a trainer in Victory Road and/or a Fated Encounter (with Pokémon from the existing Dex).

Join the discord server for updates, suggesting features, and reporting bugs!

What does "Kiki" and "Bouba" even mean?
The Kiki/Bouba effect (Wikipedia Link) describe the finding that across all languages and cultures, people categorise nonsense words like "Kiki" with pointy shapes and "Bouba" with round shapes.
From Beedrill and Butterfree to Scolipede and Leavanny, Pokémon has always played into these two categories. This game will dive into these divisions.


Plot Overview
Gyms have started appearing all over the Upill region, and all of them categorise Pokémon into new types!
And yes, they are definitely on the silly side.

Also, somehow these groups, Team Kiki and Team Bouba have appeared at the same time as those gyms...


XScD1ES.png
YdeJge9.png



Features!

I made sure that the game throws you into the action right away.
No long-winded story intros, you are given a starter and Pokéballs right away and can start catching!




4EY07Qr.png

New Pokémon!
Meet Purrindl, the street cat Pokémon. And yes, you read that right, it has...



P58scz1.png

New types!
Each gym is assigned one of the 8 new types, the first one being the Driving-type.
All other types should be organically discovered during gameplay, which is why I won't spoil them here.
Though I can reveal I would wager that they are... unique types which wouldn't typically be added to Pokémon fangames.




fcVvzTs.png

Fleshed-out type identities!
These types are deeply fleshed out and each have a different identity, just like our real 18 types do.
Driving, for example, specialises in speed and dealing damage even at the cost of crashing themselves into the enemy.



gy23bsa.png

New moves and abilities
Each new type also has new abilities and new moves associated with it.
This move, Second Helping, makes the user switch in again, triggering anything like abilities, entry hazards, etc.




nnSbkEe.png

Evolution Pokédex Page
This feature gives you a convenient look at new Pokémon and/or branching evolutions.



pzi9Yem.png

Toggleable Level Scaling
HMs are not required for progressing, technically gyms can be challenged in any order (think Scarlet and Violet).
If you want, you can enable level scaling so you can really just go anywhere you want.




PTIK5Jz.png

Trade With Friends
Using the drdoom76s Trade with Friends plugin, you can generate files to trade with your friends.



9NLOlUm.png

New Player Tutorial
Even new players can enjoy the game! At the start, you are prompted to say if you are familiar with Pokémon.
If you are not, the first few routes are littered with helpful tips, NPCs and items.



HPe6eYX.png

Secrets!
I couldn't include the driving type without also including the famous truck, could I?
There are also so-called "fated encounters", which reward you with special Pokémon and trigger if your trainer has a specific name.
More are to come, but right now all these names work: Iffa IFFA Rina RINA

So go out, catch new Pokémon and pick a side: Kiki or Bouba!


The project is being developed using Pokémon Essentials v21.1 and RPGMakerXP.

Credits
Pokémon is owned by The Pokémon Company, Nintendo, and affiliated with Game Freak.
No copyright infringement is intended with this fangame.
No right is claimed to the Pokémon intellectual property.
I don't claim ownership or distribution of Pokémon as intellectual property.
This fangame is not presented as being an official or legitimate Pokémon product.

"Pokémon Essentials" was created by:
Poccil (Peter O.)
Maruno
Inspired by work by Flameguru

With contributions from:
AvatarMonkeyKirby, Boushy, Brother1440, FL., Genzai Kawakami,
Golisopod User, help-14, IceGod64, Jacob O. Wobbrock, KitsuneKouta,
Lisa Anthony, Luka S.J., Marin, MiDas Mike, Near Fantastica,
PinkMan, Popper, Rataime, Savordez, SoundSpawn,
the__end, Venom12, Wachunga
and everyone else who helped out

"mkxp-z" by:
Roza
Based on \mkxp\ by Ancurio et al.

"RPG Maker XP" by:
Enterbrain

Thanks to the GOAT, Thundaga, and his series of tutorials.

Plugins:
Deluxe Battle kit by Lucidious89
Modular UI scenes by Lucidious89
Automatic Level Scaling by Benitex, Joltik, Umbreon (with slight modifications by me)
Delta Speed Up by Marin (og speed up script), Phantombass (19.1 version), Mashirosakura, Golisopod User, D0vid (v21.1 version), Manurocker95(bug fixes)
DiegoWTs Starter Selection by DiegoWT
[F2P] Gen 4 Battle Entry Animations by PikachuMazzinga, Brawligator
Following Pokémon EX by Nononever, Golisopod User, Help-14, zingzags, Rayd12smitty, Venom12, mej71, PurpleZaffre, Akizakura16, Thundaga, Armin (Fairies Resource Pack), Maruno
Generation 9 Pack Script by Caruban
Pokédex Evolution Page by ChampChar110
Trade With Friends by Dr.Doom76
Type Match-up UI by ThatWelshOne_
21.1 Hotfixes by Maruno

Pokémon Designs inspired/shamelessly copied from
My Neighbour Totoro, mazon_fakemon, VIK_works, locomotive111

Music taken (and recut) from
yeth_half, Joereo, Colelector, QuantumBGM, AngeryTreecko, Chris Voiceman, JiGoku

Thank you to the Pokémon Showdown sprite gallery for providing Sprites, more specifically KyleDove and ZacWeavile.

I honestly don't know this game exist an only today i know, I play got a bit to the first gym so i can't really give anything about plot but one thing i can say is i feel that mixed of random characters using Gen 3 and some character use Gen 4 sprite not look good, another thing is because this is original region I think it will more fitting fit all the characters is original with also original evil team

Thank you for the demo and stay healthy
 
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