• Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
  • The Eevee Expo Game Jam has concluded! 🎉 Head on over to the game jam forum to play through the games.
    Don't forget to come back September 21st to vote for your favorites!
  • Reminder: AI-generated content is not allowed on the forums per the Rules and Regulations. Please contact us if you have any questions!

Short-term Pokémon gen2 Engine Recruitment

This thread's author is looking for short-term team members.

InTheLight

Master Of Games
Member
Joined
Apr 23, 2023
Posts
16
I'm currently working on getting the Essentials GSC engine updated to V21.1 and I have a good chunk done. I could really use a hand polishing and fixing up parts like the pc storage screen, title screen, credits screens, and all the little stuff (I have the maps, sounds, and tile sets all done and a bunch of other stuff). The reason I'm updating it is I want to build a gen 2 game and create a node.js server for it but with essentials v18.1 sending packets is good, but it really cannot listen for packets without freezing due to its ruby version. anyways if your interested reach out here or on my discord server: https://discord.gg/BJmK5Cyj2J

[Recruiting]
  • Project Title: Gen 2 framework
  • Looking to recruit: Helper/UI polisher
  • Team Name/Team Members: TBD
  • Kit used: Both Essentials v21.1 and GSC
  • Project description: update 1 to the other
  • Plot outline: framework
  • Unique features: Fun
  • Progress/Screenshots: mapping/tilesets, basic work is all done just need UI work
  • Method of Contact: Discord or here
  • Additional Information: If someone starts on this process Ill start working on a server script otherwise im kinda stuck doing all of it
list of unique features
-gen 2 art, sprites, tile sets, and systems
-I plan to write a node.js tcp server for it when its playable visually
-since its an engine and not a game it doesn't really have a unique features list yet while in design


 
Last edited:
What exactly are you trying to achieve with the node.js server?
That part will be done after the engine is complete, for my own personal projects though im fine with sharing the server in the end. gonna start with visuals so players can see other players then do a chat and see how i feel at that point. trade probably wont be too many packets to send but a battle might be a bit of a process so well see if people use the server enough for it to be worth adding... If the game gets enough players i may put the save files on the server to prevent cheating but its all really up to how I feel when im at each point
 
Back
Top