fixed a bug with the options menu that displayed a popup when the game double saved your data (which was also fixed)
added a metadata file so you can edit my configuration options without hard-coding them and having to reintegrate them every I time I update the plugin
added in a Badge Count Level Sync Mode that will sync your pokemon's level caps to the amount of badges you have. The caps are configured in the new metadata file ! :)
I added a python app that will recolor the sprite icons (since the numbers in the databox are spites and the sync icons are also sprites not rendered text) more documentation will be coming ...after I cure my pokopia addiction
Added mega evolution stat handling and EXP capping
A sync icon will appear on level synced pokemons’ ui: In-battle DataBox, summary screen, pokemon party ui box
Text will turn yellow when affected by the summary screen. If you don’t like that color, the color’s RGB is saved in the file LSSettings under @LSTextColor.
Level sync applies to the entire party
Level sync animation is there upon battle start (can be altered to fit your game’s specific narrative/context. You can edit the message text in LSSettings under the variable @LSBattleMessage ||= _INTL("Level Sync is now in effect!"). Simply change the text inside the orange double quotes.
Sample event script code has been added to the file EventInfo.txt
Added a BOATLOAD of configurable debug messages; if you don’t want them printing to your terminal then comment them out with a # symbol at the beginning of the line.