Made with RPG Maker XP and Pokémon Essentials v. 17.2 (incorporates some bug fixes from later Essentials versions)
Developer: Celestial Mine
Discord: link
Download: here
On a planet far, far away, lies the galaxy's greatest mystery... a collection of hermetic tombs that seemingly defy all logic.
10 Standard Years ago, the tombs began to open... Unbeknowst to the people of the Pangalactic Empire, the fate of the galaxy was about to change forever.
Pre-release trailer (with in-game footage): watch here
Eevee Expo 4 trailer: watch here
Screenshots:
Story
Inspired by and originally an adaptation of the two first novels of the Hyperion Cantos series, though the final plot deviates quite a lot from the novels. Expect, however, many references to the Hyperion Cantos.
2856 AD. On Zelene, a recently colonized agricultural planet that is part of the powerful Pangalactic Empire, two 18-year-olds are set to begin their journey as Pokémon Trainers. However, tragedy strikes when a Senator is mysteriously murdered in the capital Alpha Centre, triggering a state of emergency.
Meanwhile, cracks are starting to appear within the Pangalactic Empire. Not all colonies are happy with their political status and the dominance of the Empire. Organized crime is starting to flourish, and Team Rocket is taking advantage of the situation to step up their operations, seemingly in pursuit of an unclear end goal.
But that's not the Empire's only concern. On Archaeon, a far-flung underdeveloped planet, the mysterious Eternal Tombs have opened. The Eternal Tombs are famous for their reality-bending properties, and the scientific might of the Empire is trying their best to understand who built them and why. But this effort is proving increasingly dangerous, as the strange effects the Tombs have on their surroundings intensify...
A galactic crisis is looming on the horizon. Nothing is what it seems...
𐡌𐡍𐡀 𐡌𐡍𐡀 𐡕𐡒𐡋 𐡅𐡐𐡇𐡓𐡎𐡉𐡍
Features!
15 different planets to explore, varying in size from a single city to a small region, each with its own culture and history!
14 different Pokédex to complete and over 500 Pokémon to catch!
A complex story with two main routes and multiple character arcs, with a morality system based on the player's decisions
A relationship system with your rival, based on player decisions
Custom EBS animations (more are added every update!)
A level cap system with three difficulty settings that the player can change at any time!
The best of every generation's mechanics! (see below)
Mechanics
Credits
Please notify Celestial Mine of any mistakes with the crediting. The use of these resources does not imply an endorsement of this game by the resources' authors in any way.
FAQ
How many people are involved in this project? How long did it take to develop?
This is a solo project, with Celestial Mine as the only developer. Some of my friends provided input and even playtesting in pre-release versions.
The original Pokémon Beyond began development in January 2021. This is a heavily remastered version updated for public release.
How long is this game?
In a test run, I completed the Pokémon League in about 18h, plus 3-4 h of extra post-game content.
How "complete" is this game? What features are missing?
This game is complete in the sense that all of its major features and locations / story events are done. However, there potential unsolved technical issues and some minor aspects (e.g. battle animations) still need some work.
Is this game hard?
Compared to the official games, yes. Compared to many "hardcore" Pokémon fan games, Pokémon Beyond DX might seem a breeze.
Changelog