Not currently. You can, however set the capture chance to 0% via DBK battle rules.Is it possible to set the raid Pokémon to be uncatchable?
Idk, sounds like your battle rules werent properly reset somehow.After a Raid, all subsequent battles start as Raids. How do I fix this?
I don't know if this helps, but it fixed that same issue for me.After a Raid, all subsequent battles start as Raids. How do I fix this?
It works! Thank you so much!I don't know if this helps, but it fixed that same issue for me.
in [000] Raid Battle - Setup
From line 74-82
# Battle end.
$PokemonGlobal.partner = old_partner
$game_temp.transition_animation_data = nil
if rules[:pokemon]
EventHandlers.trigger(:on_wild_battle_end,
rules[:pokemon].species_data.id, rules[:pokemon].level, decision)
end
return [1, 4].include?(decision)
end
Add this chunck after the first end and before return [1, 4].include?(decision). Hopefully that fixed the issue.
[imath]game_temp.battle_rules.clear if[/imath]game_temp.battle_rules
$PokemonGlobal.nextBattleBGM = nil
[imath]PokemonGlobal.nextBattleBack = nil if[/imath]PokemonGlobal.respond_to?(:nextBattleBack)
[imath]PokemonGlobal.nextBattleBase = nil if[/imath]PokemonGlobal.respond_to?(:nextBattleBase)
# Battle end.
$PokemonGlobal.partner = old_partner
$game_temp.transition_animation_data = nil
if rules[:pokemon]
EventHandlers.trigger(:on_wild_battle_end,
rules[:pokemon].species_data.id, rules[:pokemon].level, decision)
end
[imath]game_temp.battle_rules.clear if[/imath]game_temp.battle_rules
$PokemonGlobal.nextBattleBGM = nil
[imath]PokemonGlobal.nextBattleBack = nil if[/imath]PokemonGlobal.respond_to?(:nextBattleBack)
[imath]PokemonGlobal.nextBattleBase = nil if[/imath]PokemonGlobal.respond_to?(:nextBattleBase)
return [1, 4].include?(decision)
end
I couldn't set the capture rate to 0% via DBK battle rules. But I managed to solve it another way. In the file [001] Misc - Deluxe Additions, on line 138, I replaced thisNot currently. You can, however set the capture chance to 0% via DBK battle rules.
Idk, sounds like your battle rules werent properly reset somehow.
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]
Exception: NoMethodError
Message: undefined method `hasZCrystal?' for #<Battle::Battler>
Backtrace:
[Deluxe Battle Kit] [008] Databox Styles.rb:367:in `draw_style_icons'
[Deluxe Battle Kit] [008] Databox Styles.rb:188:in `refresh'
[Type Icons in Battle] script.rb:71:in `refresh'
Battle_Scene_Objects:40:in `initialize'
Scene_Initialize:79:in `new'
Scene_Initialize:79:in `block in pbInitSprites'
Scene_Initialize:77:in `each'
Scene_Initialize:77:in `each_with_index'
Scene_Initialize:77:in `pbInitSprites'
BugContestBattle:8:in `pbInitSprites'
It's bugged.I'm trying to test a basic raid battle in my game. Then used the debug feature too. The tutorial for raid says one can use this plugin as is without any extra gimmicks. Yet it's saying Z crystal?
Ruby:[Pokémon Essentials version 21.1] [v21.1 Hotfixes 1.0.9] Exception: NoMethodError Message: undefined method `hasZCrystal?' for #<Battle::Battler> Backtrace: [Deluxe Battle Kit] [008] Databox Styles.rb:367:in `draw_style_icons' [Deluxe Battle Kit] [008] Databox Styles.rb:188:in `refresh' [Type Icons in Battle] script.rb:71:in `refresh' Battle_Scene_Objects:40:in `initialize' Scene_Initialize:79:in `new' Scene_Initialize:79:in `block in pbInitSprites' Scene_Initialize:77:in `each' Scene_Initialize:77:in `each_with_index' Scene_Initialize:77:in `pbInitSprites' BugContestBattle:8:in `pbInitSprites'
Gotcha! I was able to add the z-crystals plugin and stopped the crash.It's bugged.
From this plugin. Its included. Recompile.I've downloaded the pluggin, however, after the game complies the pluggins and pbs files, it throws the below error, which doesn't seem to make sense; I don't even know where a adventure_map.dat file would even come from. How can this be solved?
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]
Exception: Errno::ENOENT
Message: File Data/adventure_maps.dat not found.
Backtrace:
GameData:204:in `load_data'
GameData:204:in `load'
GameData:251:in `block in load_all'
GameData:249:in `each'
GameData:249:in `load_all'
[BadgeCase] Badgecase_PBS.rb:83:in `load_all'
StartGame:12:in `initialize'
Main:30:in `mainFunctionDebug'
Main:18:in `block in mainFunction'
Errors:80:in `pbCriticalCode'
I've tried recompiling, deleting the pluggin script data, deleting the whole pluggin itslef. Still throwing the same error, as that data file isn't being created. Could there be something else preventing the creation of this file?From this plugin. Its included. Recompile.
The plugin scripts not actually being installed? The plugin PBS files not being installed? The game not actually compiling? Pretty much the only reasons.I've tried recompiling, deleting the pluggin script data, deleting the whole pluggin itslef. Still throwing the same error, as that data file isn't being created. Could there be something else preventing the creation of this file?
Ok, it looks like the pbs fie is not being installed/complied. It's in the folder in correct spot, but the launcher doesn't seem to grab it. Any reason why that might be happening?The plugin scripts not actually being installed? The plugin PBS files not being installed? The game not actually compiling? Pretty much the only reasons.
Only reason would be either of the other two things i mentioned.Ok, it looks like the pbs fie is not being installed/complied. It's in the folder in correct spot, but the launcher doesn't seem to grab it. Any reason why that might be happening?