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GO Power Stats System

Resource GO Power Stats System 1.1.0

RiqueRique

the rique
Member
Joined
Aug 4, 2020
Posts
68
RiqueRique submitted a new resource:

GO Power Stats System - Replaces EVs with AVs (GO Power) from the Let's GO games!

This is a plugin that aims to replace the Effort Values with Awakening Values.​


GO Power

The GO Power mechanic was a new stat calculation system introduced in "Pokémon Let's GO, Pikachu and Eevee!", it allowed for very powerful pokémon even those at lower levels or with low Individual Values (IVs).

This plugin brings the same formula used in those games to...​

Read more about this resource...
 
I'm gonna have some fun making the specific species candies for this one as I so want to use this system!

Quick question tho, for opposing trainers that have EVs in their mons defined, how does the conversion work?

If I have a trainer with a Pokemon with 252 Attack for example, does the system give it 252 AV, the equivalent to 252 EV to AV (Wich at level 100 would be like 60 AV more or less), or simply it does not give other trainers and mons AVs?
 
I'm gonna have some fun making the specific species candies for this one as I so want to use this system!

Quick question tho, for opposing trainers that have EVs in their mons defined, how does the conversion work?

If I have a trainer with a Pokemon with 252 Attack for example, does the system give it 252 AV, the equivalent to 252 EV to AV (Wich at level 100 would be like 60 AV more or less), or simply it does not give other trainers and mons AVs?
AVs are simply EVs but with the different stats formula applied, so they still work like they did in base essentials, it's just that they are now capped to 200 per stat and the stat has a different calculation
 
I would like to request Species Candy variation for specified Types of Pokemon either 1-3 types. Blue Candies for Water Types, Green Candies for Grass, Red Candies for Fire. Or specify multiple pokemon: Sparkling Candy given to Clefary, Eevee, Pikachu, etc.
 
I would like to request Species Candy variation for specified Types of Pokemon either 1-3 types. Blue Candies for Water Types, Green Candies for Grass, Red Candies for Fire. Or specify multiple pokemon: Sparkling Candy given to Clefary, Eevee, Pikachu, etc.

you can add these and change for the candies you need

# SPECIFIC TYPE CANDY
ItemHandlers::UseOnPokemon.add(:WATERCANDY, proc { |item, qty, pkmn, scene|
if pkmn.types.include?(:WATER)
pbUseCandyRaisingItem(:HP, qty, pkmn, "vitamin", scene, Pokemon::EV_STAT_LIMIT)
pbUseCandyRaisingItem(:ATTACK, qty, pkmn, "vitamin", scene, Pokemon::EV_STAT_LIMIT)
pbUseCandyRaisingItem(:DEFENSE, qty, pkmn, "vitamin", scene, Pokemon::EV_STAT_LIMIT)
pbUseCandyRaisingItem(:SPECIAL_ATTACK, qty, pkmn, "vitamin", scene, Pokemon::EV_STAT_LIMIT)
pbUseCandyRaisingItem(:SPECIAL_DEFENSE, qty, pkmn, "vitamin", scene, Pokemon::EV_STAT_LIMIT)
pbUseCandyRaisingItem(:SPEED, qty, pkmn, "vitamin", scene, Pokemon::EV_STAT_LIMIT)
next true
else
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
})

# MULTIPLE POKÉMON CANDY
ItemHandlers::UseOnPokemon.add(:SPARKLINGCANDY, proc { |item, qty, pkmn, scene|
if [:CLEFAIRY, :PIKACHU, :EEVEE].any? { |species| pkmn.species_data.get_family_species.include?(species) }
pbUseCandyRaisingItem(:HP, qty, pkmn, "vitamin", scene, Pokemon::EV_STAT_LIMIT)
pbUseCandyRaisingItem(:ATTACK, qty, pkmn, "vitamin", scene, Pokemon::EV_STAT_LIMIT)
pbUseCandyRaisingItem(:DEFENSE, qty, pkmn, "vitamin", scene, Pokemon::EV_STAT_LIMIT)
pbUseCandyRaisingItem(:SPECIAL_ATTACK, qty, pkmn, "vitamin", scene, Pokemon::EV_STAT_LIMIT)
pbUseCandyRaisingItem(:SPECIAL_DEFENSE, qty, pkmn, "vitamin", scene, Pokemon::EV_STAT_LIMIT)
pbUseCandyRaisingItem(:SPEED, qty, pkmn, "vitamin", scene, Pokemon::EV_STAT_LIMIT)
next true
else
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
})
 
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