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[v12+] Game Over

Resource [v12+] Game Over 1.3.1

-FL-

Pokémon Island Creator
Member
Joined
Aug 28, 2022
Posts
373
-FL- submitted a new resource:

[v12+] Game Over - When a switch is on, its activates a game over when the player lose.

gif.gif
screen.jpg

When a switch is on, its activates a game over when the player lose.

Tested on Essentials v19.1 and v20.1. More versions (v12-18.1) on link. If this script isn't working on latest Essentials version, please inform on this thread.

Read more about this resource...
 
Hi, I am having 2 issues with this resource:

- When I black out, the overworld music will start playing for 1 second again

- The "Game Over" graphic doesn't appear, it is simply a black screen
 
Hi, I am having 2 issues with this resource:

- When I black out, the overworld music will start playing for 1 second again

- The "Game Over" graphic doesn't appear, it is simply a black screen
Did you follow the below instruction?
On RPG Maker XP system database (F9), define Game Over ME and the graphic. Please note that Essentials uses a different screen size (the default is 512x384), so the game over graphic must match.
I tested right now at v20.1 with hotfixes v1.0.7, the field bgm isn't playing again and the graphic appears.

Which Essentials version are you using?
 
Did you follow the below instruction?

I tested right now at v20.1 with hotfixes v1.0.7, the field bgm isn't playing again and the graphic appears.

Which Essentials version are you using?
I am on the exact same version.

Yes I did define the game over stuff under F9 originally, but I must've accidentally hit cancel or something, cause it's wasn't there anymore, so that is fixed now.

However I still have the overworld music playing for a moment after I black out.
 
I am on the exact same version.

Yes I did define the game over stuff under F9 originally, but I must've accidentally hit cancel or something, cause it's wasn't there anymore, so that is fixed now.

However I still have the overworld music playing for a moment after I black out.
I tested on another project, but I can't reproduce the music issue. It happens if you test this script on a new Essentials?

Anyone had this issue?
 
I tested on another project, but I can't reproduce the music issue. It happens if you test this script on a new Essentials?

Anyone had this issue?
I just tested it on a new Essentials, but it didn't have the issue, so it must be a conflict with another plugin, right?

I'll do some more testing and come back to you
 
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