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Completed Games

Projects with a complete, playable release are located here! Playable demos and other works in progress should be posted in the other sections.
The Rules and Regulations applies to this forum. Please give these a read before posting. When Posting a Project in Completed Games Completed Games is a forum for games that are, well, complete. Only you can make that decision if your project is truly complete, and some never are, but this section is for games that aren't still major works in progress. If you aren't sure and/or you choose another prefix than "Completed," your thread will be moved to a more appropriate section of the forums. Threads must be approved by a staff member before they're public. If we do not approve your thread within 48 hours, you will receive a message from us with what is missing from the rules as listed below. If we do not hear from you after that, your thread will be deleted and not make it to public view. If you believe it did meet the requirements, or the requirements do not adequately apply to your projects, please get in touch with a staff member. The following are the requirements for your thread to be approved. Each thread must have a clear project description, and must state what engine and/or kit, if any, is being used. For instance, "RPG Maker XP," "Godot," or "Pokémon Essentials." Each thread must have a plot outline. Include a small write up or summary of your plot and or backstory. Try for a paragraph at least. It doesn't have to include spoilers or in-depth plot details, but try to capture people's interest. This may not always be applicable, as not all projects have a plot. Each thread must have a list of unique features. Include any features in your game that you believe will make it stand out from other projects, preferably in a list instead of a block of text. They don't have to be ground-breaking. Commonly used resources are not unique features, and generic statements like "new characters" do not count. Each thread must have at least four screenshots that are unique to your project and tell us something about what your project entails. As such, generic screenshots, such as an unmodified Pokémon Essentials screenshot, do not count towards this threshold. Make sure they're fairly different from one another. We don't want four screenshots of one area of your game or just of your interfaces. Each thread must credit the creators of all assets they did not create themselves. This includes credits for your engine/kit. All individuals in a kit or resource's credits must be included. Be absolutely positive that you're giving the full and correct credit when using public resources, and make sure to list any team members you might have working on the game. We take credits very seriously. Not crediting someone for something they created is considered content theft and is a very serious offense. No thread may use URL shorteners to share images, patch notes, game files or other miscellaneous file, or host any files directly on the Eevee Expo forums. Considering file-sharing websites for this, such as Mediafire or MEGA. You may not use URL shorteners for this. All completed games are required to have a download link that is accessible by anyone, i.e. without signing up for an account on a website, including Discord. Advertising a Discord server is allowed, but you shouldn't require the reader to sign up for another website and/or join your Discord server in order to play your game. Some important things to note regarding credits... If you aren't sure the proper credits for something you're using, do some searching to find out who made it. If you for some reason can't find out who made it, you shouldn't be using that resource. If you're using Pokémon Essentials, Luka's Elite Battle System, or some other widely used resource: be sure to credit them as well. Just because they're well known doesn't mean you don't have to credit them. If we find that you are using (private) resources without the author's permission and or without credit, there will be repercussions. This is considered content theft, and your project will be taken down. We will then require proof that you have permission, or to talk to the author ourselves. If you notice your content is being used against your wishes or you're not being credited for your work, please contact a staff member. We'll work with you and the offending project to make sure proper credit is given or the project will be removed from the forums. Posting in General The following things should be kept in mind when posting in a project thread: Project feedback is highly encouraged; if you see something in a project that you feel needs improvement, point that out, but be respectful about it. Keep in mind that it's ultimately the developer's project and it's their vision for the project. Not all posts have to be feedback; you can talk about how much you like the game (make sure to say what you like about it), ask questions about it, or talk about it in general! A project developer (usually) loves nothing more than people discussing what's going on in the game. Spam The following types of posts are considered spam and will be deleted. If you notice a post breaking this rule, please report it and move on. Posts asking for a release date. Posts asking for a download link. Posts asking if the game is finished. Posts asking if they can be a game tester, unless stated by the project author that they're looking for testers. Posts with little to no substance: (eg. "I like your game, it's cool!") Tell us why you like the game! Double posting. Please edit your post instead of double posting. If you're the thread author, you may double post if you have some new content to share.
 
Pokémon Hydro Bliss is an open world game with two regions and over 900 new maps. Your previous poke-knowledge will only carry you so far! There are 300 new moves to learn, a major mechanics overhaul to understand and a rebalancing of species to comprehend. The game was created on RPG Maker XP and Pokémon Essentials and has been in development since 2017. STORY: The game is battle-focused. Your goal is to obtain all 18 badges from either region and enter the Regional Championships Tournament. Exploring the world and advancing the main story lines are optional and can be done whenever you feel like it. In addition to the usual suspects, you'll encounter three new suspicious gangs each with their own agenda... SCREENSHOTS: FEATURES: -All species from gens 1-9 excluding some legendaries -3 Difficulty modes -Level Cap option -Adjusted stats and movesets for most species -Route design that makes wild battles optional -Multiple save files -Transfer Pokémon between save files -Dozens of original songs -Pacifist Battle format (no direct damage allowed!) QUALITY OF LIFE: -EV Target System (set your desired EV spread beforehand for each Pokémon) -Active Modifiers Screen (view stat stages, field effects etc. in battle) -Advanced PokéDex (see learn sets, evolution mechanics and more in PokéDex) -Compatibility based HMs (e.g. all Pidgeot can Fly) -Catch rates depend on level difference NOTABLE MECHANIC CHANGES: -Elevation as an inherent trait (e.g. Flygon is airborne without Levitate, Dodrio is grounded despite its Flying-typing) -Balanced Type Sheet option (a reworked type sheet that slightly buffs weaker types and nerfs Fairy) LINKS: GAME DOWNLOAD Google Drive || MEGA Discord Documentation (WIP) Change Log HOW TO UPDATE: -You can always update by downloading the entire game from the link above. -Alternatively, you can get only the files that have been added/altered. Copy-paste the contents of Patch to the game's root folder and you're good to go! PATCH CREDITS:
 
The game is already full, download link (Windows) and how to run in Android at the thread end. Bug reports, suggestions or feedback are very welcome! I prefer that you ask your questions by this thread than to me directly. You can post Trainer Simulator files in this thread. The game is multi-language. In this thread please speak in english. If you're playing, be sure to comment! Tell how far you've gone. Creator: FL (fl50000 at hotmail dot com) Platform: PC (and Android by Joiplay) Price: Freeware Made with: RPG Maker XP and Pokémon Essentials (by Poccil/Flameguru), version 04/03/10 Genre: Pokémon RPG in main series style Current version: 2.3.7 Started in: July 24, 2010 Version 1.0 completed in: July 23, 2011 Current version completed in: September 5, 2025 Age: All Language: English, italian (old version) and portuguese (Brazil) with english menus Number of players: 1 Slots to save 1 with possibility of copies Changelog:: 09/05/25 :: 2.3.7 :: *Bugfixes, especially crash when asking for tips at the Colosseum. Old changelog: Special thanks Poccil, Flameguru, AvatarMonkeyKirby, MiDas Mike, Harshboy, xLeD, Sephiroth Spawn, VL, Venom12, Help-14, Maruno, Woratana, Areku, Avatar, Catman, V3NUS4URLOLAURI, Ozumas, Shadows, DonLawride, Kymotonian, Saurav, 4th Gen Matt, Kratos, Peao, LoLRobinLoL, Onion-kun, Aim46, Batterymanaaa, Niijolly, Slombra, Morckin, AllergicProductions, Matt028, KitsuneKouta, Badhaas, XmarkXalanX, chris22464, glommydayze, pikachumazzinga, Bresong, Dylanrockin, Ranz, SonicsShadowisSilver, Smogon XY Sprite Project, mej71, Damien. Aspiring.Fandev, NettoHikari, Kyledove, Mllessentials, zerokid, Delta2318, Jonids, Darthatron, Marin, DiegoWT, Tebited15, Wergan, Beliot419, Drawnamu, geno2925, Brumirage, Richard PT, Foxowl, Ulithium_Dragon, Voltseon, Thundaga, AnonAlpaca, ThePurplest, SageDeoxys, WolfPP, Golisopod User, Zerokid, TheToxic, HM100, KyureJL, ErwanBeurier, Rhyden, Zeak6464, Kevin RDS, Skylightningz, Droid779, Zaggojhon, Rafa Alves, DS-Style Sprite Repository, DrakeSycamore, chula, JoshR691, darkbolt20, Taynathon, Rangi42, Boonzeet, ZacWeavile, Akuma-Tsubasa, aveontrainer, Gnomowladny, Derxwna Kapsyla, Caruban, PorousMist, ezerart, LuigiTKO, Morningdew, NanaelJustice, KingOfThe-X-Roads, Mak, Red7246, Vent, leParagon, Lykeron, AxelLoquendo, wrigty12, Zardae, mustafa505, lichenprincess, Vendily, Mr. Gela, Xysmaniac, Blake Menu I - Introduction II - Features III - Prologue IV - The city V - Other systems VI - Mechanics VII - General notes VIII - Screens IX - Gifs X - Videos XI - Userbars XII - System requirements XIII - Android XIV - Download I - Introduction This is a game with the main pokémon RPG mechanics for the Game Boy and other Nintendo systems, but with a different approach on Pokémon Island. Nothing is essential to move forward, but still there are many challenges. II - Features Estimated 20-40 hours of game content. Plus a lot of post-game content. National Dex with 1025 pokémon until Indigo Disk (generation 9) unlocked from the start! All are available and if you don't delete pokémon then you can have as many copies as you want for each pokémon specie. From Bulbasaur to Miraidon. No GYMs or E4! Instead of them there is the Colosseum. 12 Characters to choose. Graphics from generation 3 (except battle sprites). No HMs! Moves like Surf, Fly, Rock Smash and Teleport don't work outside battle, but there are items with similar effects. There is no real time clock system. III - Prologue Previously the Pokémon Island was a island only of pokémon. There were very few people, most researchers like the notable professor Oak who studied the pokémon on island. However, three years ago has been proven the existence of pokémon Mew on the island. Because this was a very rare pokémon, this attracted a crowd with many trainers who sought Mew, so the island was filled with trainers. Many of them were very skilled and famous, others came in this island to challenge them, the island soon became a great meeting point for battles which led to the creation of many tournaments which also brought many viewers. Many things happened in the last three years, has created a great battle place: The Colosseum and the trainers were classified according the victories there. Many new pokémon were discovered on the island, others were released by other trainers, and some even went to stores. Most were discovered by explorers living in places never visited before. Some places are created to increase the diversity of pokémon that grew more and more. And this is the story of this place, Pokémon Island. IV - The city This is the city of Pokémon Island and where you reside. See below for some important places, several of them are available when you arrive, but others need to be build using the City Hall. Some were made using the Essentials systems with some modifications like: show items icons on the box and make the bigger sprites be on the UI rectangle. Several scripts are mine, like City Hall, Pokémon Fitness and Pokémon Fan Club. Colosseum Main challenge of the game, here is where the action happens without ado. Just choose a rank to face four rounds of trainers. When you win you earn the prize money and other ranks will be available with trainers better than the last one. This way, always providing a challenge to satisfy even the best players. City Hall Here you are the one who builds the city! In this place there are several projects for new buildings or even upgrades of old places that can be done for a small amount of money. This place is built as soon as you get rank 3. Teleport Station Around here you can access all sites with wild pokémon on the island like the beach and the plains. As you increase your rank, more places became available. At each location there are two portals, one where you entered and other hidden, if you can get to the hidden you receive an award. Along the way, besides wild pokémon there are items scattered and trainers seeking battles that will be obstacles in your journey. Any trainer can be challenged for a rematch. Despite visiting these places bring a number of advantages in the adventure, they aren't required and you can even complete the game without using the station. Pokémon Shop The Pokémon commerce in Pokémon Island is a widespread activity. Many pokémon can only be obtained here, so keep an eye on! Pokémon Fan Club Unlike other fan clubs, here the staff likes to follow the day to day of the trainers and ask for the most varied tasks ranging from defeating a specific wild pokémon to spending a certain amount of money. As a reward they give you a good amount of money and pokémon eggs. Pokémon Fitness In the Pokémon Island there is a new and fun way for gaining exp: Minigames! There 6 different minigames, each focusing the pokémon attributes. All have a high score system, try to get better scores than the leader! Exploration Outpost This place takes you on a safari in a strange desert. Depending on the pokémon caught you get points and can receive great items like Rare Candy. Trainer Simulator In this place you can register your party, register that you can send to other people so they can battle your virtual trainer. Choose from hundreds of game avatars and any music to be your battle theme. It works in a similar way to Trainer House+Mystery Gift (GSC) and Secret Bases+Record Mixing (RSE), allowing you to earn Exp (after completing game), but not money. You can also battle against your own registers or even challenge the default registries of special trainers like Brock. Market Traditional shop, but with hundreds of items for sale. There are over 300 TMs, so you can filter them by type or category and while choosing TMs from vendors you can see which pokemon on your party can learn them. Choosing the right TM now is much more practical. Some examples of items sold: Great Ball, Repel, Iron, X Speed, Power Belt, King's Rock, Leftovers, TM282, Shiny Stone, Link Stone, Moon Shard, Hisui Crystal, etc... Game Corner Here you can have fun with Game Corner games: Slot, Voltorb Flip and Roulette. There interesting prizes like Old Gateau and Rare Candy, all by exchanging coins. Research and Development Center This is the famous Professor Oak's lab where he evaluates your Pokédex performance. This is where you can choose your initial, as there are all starter trios from main line games. As you upgrade, more features become available, such as: Rewards for catching pokémon (like Lucky Egg, Amulet Coin and more starters); Researcher who tells pokemon location; Fossil resurrecting machine; Researcher who tells you how many regional form you have and rewards you for it; Researcher that tells EVs/IVs; And others. Challenge Center If you like more difficult games or want to play in a more unusual way, then Challenge Mode is for you. Each challenge has different settings, like using random Pokémon in Solo, and you can play with (almost) any combination of challenges! You can turn them on and off at any time in this location, but if you leave the challenge active before the game starts and never turn it off, it will be registered on your records. The challenges are: Solo: Start with any Pokémon except Legendaries, but you can only use it Hard: Your Pokémon have less stats Level Cap: Per rank Stationless: Teleport Station blocked. Itemless Nuzlocke And much more! The places I mentioned are not even a quarter of what are in the city or can be built. To mention a few more briefly: Pokétetra Salon: Allows you to play the Pokétetra minigame with your party. Local Trade Station: There is a list of dozens of trade proposals. Pokémon Day-Care: Traditional Day-Care, which has an item that allows you to check the pokémon of the place, such as the DPP Day-Care Checker. Rarity Shop: Allows you to buy unique items such as Bicycle, Launch, Exp. All, Good Rod and Master Ball. Arena: Here you can battle one of your five randomly defined rivals. Double Colosseum: Parallel Coliseum for double battles. Cycle Path: Here you can try to ride your bike to get the shortest time with items as prizes. V - Other systems In addition to the places detailed above there are various systems common to pokémon games like Status screen, Name Rater, bag items, Trainer Card, etc.. that comes with the Pokémon Essentials Kit that I don't list them here, even some with big interface modifications as the Summary and other adaptations to the game like Pickup list and hidden items (Itemfinder). There are also many secret systems that are only available later in the game, they will not be described here. Besides all this I will list below some of my own systems. HUD Functional game HUD. Can be enabled or disable. The HUD have 480x270 pixels, so 4x is 1920x1080, working very well on video gameplays. Characters selection Instead of being limited to two characters (a boy and a girl), here you can choose from several ones. Expanded Options A lot of things can be customizable in this game. As the common settings on series as the text speed, frame, the Essentials kit common ones like the font, screen size, and several that I put personally like HP bars speed, border, text and HP box color, battle background, music (wild pokémon battle, bike and surf) and language. You can customize the controls too, and use up to 3 item register keys. Boosted Pokédex The pokédex has several extra features such as: Habitat Dex, which shows all the pokémon seen and caught in the areas (like in BW2); Own count for those looking for a Living Pokédex (like in Pokémon Stadium and Home); On the area page, indication if the pokémon is normally found in grass, fishing or other methods; Option to remove empty spaces between pokémon; Unlockable page that displays more data such as learned moves; And others. New berries system You can find berries randomly on the Forest floor, in the Berry Orchard or by using the Pole item (equivalent of the Headbutt move) on berry trees. All have an equal chance of getting each berry. Mirrors With the Mega Mirror item you can change the look (only) of the compatible pokémon with the Mega Forms ones, working like skins that you can change as you wish. Same thing with Giga Mirror and Gigantamax. And much more! Some minor systems not mentioned: Skip text: In battle, you can hold the action, cancel or run button to make the text go through faster. Percentage of game completed: Like Donkey Kong Country and Crash. Catch Charm: By carrying this item with you some rare and weak pokémon like Eevee and Magby become much easier to catch. Super Rod minigame: Different minigame when using Super Rod. Family Tree: Displays your pokémon's parents, grandparents and great-grandparents. Eggs with different graphics: Some eggs have custom graphics, but in general, eggs have a different color for each Egg Group. VI - Mechanics In addition to the added systems, Island has some changes in mechanics, either by choice or system limitation, this latter is the reason why the game still doesn't have animations in battle. By the way, this game doesn't follow a mechanic set of a specific generation: There are some things from generation 7, others from 4 and even some from 3. Here I will explain some of these. Moves There is physical/special division. The pokémon have their latest learnset with small changes at newer pokémon. All moves up to the Scarlet/Violet (on release) are present, but those that have an effect that isn't present in Gen 3 have their effect changed. All of these changes are in the descriptions, with modified effect moves marked with an "*". In addition to these, the following effects were included: Flame Charge, Judgement, Relic Song, Techno Blast, Water Shuriken, Multi Attack, Aura Wheel and Raging Bull. Examples: Giga Impact has its effect, as it is equal to Hyper Beam; Roost hasn't its effect, working like Recover. Abilities There are only Gen 3 Abilities, plus some extras. On the other hand, some Pokemon have their Hidden Abilities. All effects outside of battle works. To define the Ability of a Pokémon there are some rules: Evolutions Some pokémon, especially those of generation 5, take TOO LONG to evolve. Klink, for example, evolves into its intermediate form only at level 38, a level that most pokémon have reached the last evolutionary stage. Also consider that Klink is a pokémon that can be caught at the very beginning of the game. Unbalanced, no? To solve this problem this game has the Evolution Charm, having this item on bag decreases the evolution level for some species by 5, 10 or even 15! All evolution items can be purchased. Some evolutions methods, specially trick ones like trade evolutions, are different from official (most recent) games. There is an NPC that explains these evolutions. For those who want to plan, I will list them all in the spoiler. Forms Island has all the forms present until the Indigo Disk, including Hisuian, with some differences: Each mystical pokemon form (and item) is explained/given by a researcher at the Research and Development Center. Others Double Battles work as they did in Generation 3, with the defeated Pokemon being replaced before the turn ends. Exp formula from generation 1-4/6. Exp Share works like generation 2-5. Exp. All works similar to Exp Share from generation 6-7. Half of the Exp gained is divided among all Pokémon in the battle, with a 8% more bonus to the total experience for each party member that receives the experience. That is, with Exp. All and a team of 6 pokémon, you will be gaining 140% of the experience that will be divided between them. Pokémon that are equal to or higher level than the next evolution gain 20% more Exp Traded Pokemon only gains 20% more Exp. Luck Incense only gives 20% more money. VII - General notes I was tired of GYMs scheme based on types of Pokémon main games, even admiring the GYM Leader figure, so here I wanted to create an unique approach to a pokémon game and to make the game unique. In the pokémon main series RPG have a high level of customization, diversity and complexity of mechanics, namely, there are hundreds and hundreds of pokémon and moves to pick and fight, not to mention it all Abilities and items, so wanted to create a game with the focus to make good use of all of this while maintaining a constant challenge and without having to stop for the cliché of "save the world from apocalypse once again during the search for be the best." One advantage is that you don't spend hours and hours watching the story while want to explore the caves and build your team. It is very little required text in the game and it's practically at the beginning, but don't think the game has a few lines! There is much talk in the city! I also intended to further increase the freedom that an RPG already allows creating an environment where almost nothing is essential, everything depends on the player. It is an interesting approach because in exploration I wanted to emphasize the journey, not the destination. Island was made to please everyone, expert and first-timers. The Colosseum scheme helps a lot this, experienced can go right to challenge various ranks without having to go to many places while for beginners will be very necessary to explore and so prepare your pokémon for the challenges, but will be necessary a lot of strategy to complete this game. This game format has its advantages and disadvantages, but it fulfills its purpose: to be different. No many custom graphics were used because the official ones fulfill their roles well. In the music I selected several songs from various pokémon games to compose the soundtrack. The battle soundtrack is several times more varied than the official games. The soundtrack is also composed songs and remixes of other series. The city theme was made by DrakeSycamore. The game takes inspiration from the original RBY in the legendary "seek to be the very best" and "catch all". At some points I used its simplicity concept and from other pioneers games such as the first Final Fantasies and Zelda. Keeping up the FrLg style, there is no internal clock in the game, so, you can play all at once, without need to change game clock. However, there is several pokémon beyond the initial 151. If you only like the old pokémon then just use them! In the beach you can catch pokémon from first 151 enough to fill a team. Here the Anime/Manga doesn't exist, this mean no Ash and co. Like in the official games, I chose to don't put anything from Anime/Manga in this game. Everything described so far isn't enough for me, I still have in mind to always improve the game releasing future versions (but not guarantee anything and this may take years) that in addition to balancing and bug fixes will also have extra content like new generation pokémon/forms, extra minigames, improvements in graphics, more items, options, etc. And you can import your save! VIII - Screens IX - Gifs X - Videos v2.0 trailer v1.3 new content Gohan's Tips (english v2.2) HDvee Plays (english v2.1) TheGamersTree (english v1.1) ONoobGamer (português v2.1) EpicPlaysBrasil (português v1.1) Addyneo Gaming (Bahasa Indonesia v2.1) El Randes (español v2.1) IbissKC (español v2.0) 17TheTube (italiano v1.1) Myhl Prezentuje (polski v1.1) XI - Userbars Did you like the game and want to help to spread? Just use an Userbar! Last one was made by Ryugo XII - System requirements Minimum: Microsoft® Windows® 98/Me/2000/XP/Vista* Intel Pentium III 800MHz or higher 128 MB RAM or higher Support resolution 1024×768 High Color (24 Bit) or higher DirectSound support and DirectX 8 or higher installed Recommended: Microsoft® Windows® XP* Intel Pentium 4 1.5GHz or higher 256 MB RAM or higher Support resolution 1024×768 High Color (24 Bit) or higher DirectSound support and DirectX 8 or higher installed *To run on Microsoft® Windows® 7, 8, 10 or 11 just put one of these on the compatibility. To run on Android, see the below section. XIII - Android The game can be played on an Android using the Joiplay App. Tips for running the game correctly: IMPORTANT: On Settings>App Settings>Enable Cheats, unmark and don't forget to save it, otherwise it crashes without an error message. The most recents versions of Joiplay are only in it's Patreon (you don't need an account, much less pay anything). If you are using RPG Maker plugin 1.20.28 or above (the most recent), don't use optimize maps command. Otherwise the tileset will be messed. If the floor is black, use RPG Maker plugin 1.20.27. Export content (the Joiplay will ask you). Don't put the game on a SD card. Some devices may experience small issues with some sound effects don't playing, text mispositioned and FPS down at places like the city. If you have a Zlib::StreamError and your Android is version 9 or higher, upgrade your RPG Maker plugin to 1.20.41 or above. However, these versions cause black floor on some devices. XIV - Download You can import your save if you have a previous version (except 1.x to 2.x). To do this copy the file from the game folder "Game.rxdata" from the previous version to the new. Those who already have the older version should upgrade? Judge the advantages described in history and decide whether it is worth the download. Download for only ONE of the urls, both are the same game but with another host and compression format (if your computer doesn't open rar picks the zip). An emulator isn't necessary because it is a game and NOT a Rom Hack. Also RTP is not required, just download, unzip and play. 2.3.7: Zip. 59 mb: Mediafire Old versions: IbissKB made an optional Gen3 Music Fidelity Patch: Google Drive Place the folder in the zip over the game's folder (hidden) Audio\BGM, so that files with the same name are in the same folder. Trainer Simulator pack. Includes 5 players' teams (put the files in TrainerSimulator folder) (5 kb): Mediafire
 
Plot Created with Pokemon Essentials v21.1, Pokemon Plague Heart is a fangame about war, totalitarianism, death and fate. 7 years ago, a new champion was crowned, immediately declaring himself dictator of the region, he assembled the Pokemon League Army, or P.L.A for short, to rule over the region with an iron fist, and proceeded to criminalize all poison-type pokemon. In the East, a new organization is formed, referring to themselves only as the "United Plague". They fight for the opposite extreme - the entire region must be turned into a wasteland for the comfort and preservation of poison-types. This clash of beliefs plunges the region into a civil war. Will you join up with the Pokemon League Army and fight the United Plague, culling all poison types for good? Or will you instead side with the United Plague, for the liberty and supremacy of poison types? Perhaps you may choose another path altogether? Download ----------------------------------------------------- >>Pokemon Plague Heart Download<< ----------------------------------------------------- Features Credits Screenshots ------------------------------------------------------------------------------------ No AI was used in the making of this project at any point, for any reason. ------------------------------------------------------------------------------------
 
Download links: ➡️ Version 1.3.0 ⬅️ Version 1.01 (demo) Resource pack 🤖 Discord 🤖 Development team: bombastik (.bombastik on Discord), Mega Greninja GR (megagreninjagr on Discord), karthik (karthi0653 on Discord), Hystrucgon (hystrucgon on Discord), Haunted Ditto (hauntedditto on Discord). 🐛 Special thanks to .thewaffles., floofy_amari, friends and family members for playtesting and finding plenty of bugs 🐛 Made using: RPG Maker XP & Pokémon Essentials v20.1 Game description: Welcome to the Pacatus region, a small island known for its diverse environments, cosy towns and friendly citizens. You and your childhood friends, twins Xavier and Vivian, just accepted Professor Selina Parsley’s invitation to help her as field research assistants. Thanks to this, you will get your first Pokémon and have the opportunity to explore the wonders of Pacatus. Along the way, you'll meet numerous people, capture many Pokémon, challenge skilled Gym Leaders, and continually evolve as a trainer. Pacatus was a peaceful region for centuries, but recently dark clouds started to loom over it. Will you rise to the challenge, and put an end to the evil Team Epialtes’ (Eh-Pee-Ahl-Tees) schemes? Unveil the answers in Pokémon Nightmare! We attempted to create a game that is quite simple and resembles a standard Pokémon experience, yet simultaneously we wanted it to be a little different and engaging. The story has a mysterious feeling, but is not edgy. Difficulty-wise, we tried to make the game challenging, but not nightmarish - you can definitely try to Nuzlocke it, but if you only want to see cool fakemon and sweep through the story it is also possible! ‼️If you already played the demo, do not continue your save! We didn't only expand the game, but we changed quite a lot at the beginning as well, so it's best if you start again.‼️ Features and plugins: around 15 hours of gameplay, hand-picked Pokédex with almost 300 official Pokémon from all generations, 23 new regional variant lines and 1 fakemon evolution (all of them also have new signature moves!), 7 new mega evolutions, refreshed UI graphics, custom trainer sprites, single and double battles, improved battle AI, toggleble level caps (although we recommend leaving them on), relearning moves in summary menu (you can also forget HM moves!), speed up button (Q), checking stats and other stuff in battles (press M or N button in after clicking "Fight" in the battle menu), encounter list plugin, advanced Pokédex plugin, EXP all (although not from the start).
 
Summary Years of traveling have taken you to the most remote regions of the world. You first claimed the Champion’s throne in Kanto, took down more than one evil organization, and uncovered countless myths and legends about Pokémon and humans alike. After your latest adventure in the Galar region, it’s time to face a new challenge and prove everything you’ve learned over the years. Because the legacy of a hero is more than just the deeds of the past. Are you ready for your future? The Aoroa Region awaits you! About the Project “Pokémon Hero Legacy” was developed by me (Younam) as a solo developer between 2020 and 2025. The game is based on Pokémon Essentials v21.1 and was created using RPG Maker XP. The game takes strong inspiration from the official Pokémon titles and is enhanced by numerous plugins from the fangame community. My goal was to create a game that builds upon past adventures, combines my favorite features, rewards players for exploring a highly detailed world, enriches the experience through diverse quests, and allows players to catch every Pokémon throughout the journey. Screenshots Features Download Link Installation Guide Updating the Game Discord Join the "Pokémon Hero Legacy" Discord! Known Bugs Credits
 
Pokemon - Reverie From the creator of Pokemon - Aether and Chaos, Wild Lands, and Mahogany About the Game: Pokemon Reverie is a gen 1/2 style game with 125 completely new and original fakemon. There are no mainline Pokemon. The game is completely grey-scale (black and white) for that authentic, nostalgic gen 1 feel. Plot: The story follows the classic gen 1 style. You are to obtain 8 badges, defeat the Elite Four and catch them all! Team Rocket also make a showing and your rival will test you along the way. What's Different? A whole new world to explore 125 original fakemon designed by myself. An entire 8-bit style soundtrack composed by myself. Classic gen 1 feel HMs are now all items Trainers can be rematched Natures now provide +5% of a particular stat without reduce any other A bunch of new moves for each type Roughly 4-5 species lines per type Screen Shots: Potential Issues: - None that I know of, however this was a solo project, so things may slip through. Please report any issues to me and I will fix them. Tools Used: RPG Maker XP Pokemon Essentials v21.1 GIMP GraphicsGale Ableton and Audacity Installation Guide: Download the link below and extract the files to your desired destination Run the game.exe file Enjoy the game Download Links: Pokemon - Reverie Discord Link: Discord Credits:
 
The story: You come from a family of Pokemon Divers; a prestigious career only attainable by the best trainers. Orphaned as a baby and raised by Dive Corp. staff, you're given the opportunity to bypass the Dive Corporation exam requirements. But when something goes terribly wrong on the entrance exam, you're forced to retry through the traditional route - by completing the Pokemon League challenge. Along the way, you'll meet unique rivals and uncover an ancient, catastrophic event that now looms over the region a second time. Your adventure will take you not only to the depths of the ocean but further beyond than you ever imagined. With the release of v2.0, there are now two explorable regions: Hireath and Lyreath. Both offer distinct gameplay and story hooks, detailed further below. Current Version: v2.0.2 Created using Pokemon Essentials v20.1 Credits and socials at the bottom of the post Download link: https://mega.nz/file/BFFkDbhA#GSNkAu7y_UClFK2rp22eCzw7fmGG5yVfy0VWg7g8Qqk Trailer Here: View: https://youtu.be/Mc63n2Tic5U Audio Tease for v2.0 Expansion Here: View: https://youtu.be/AwjokXBsxns The Region of Hireath: Your adventure will begin in Hireath, its (mostly) linear story taking you between the past and present in order to put a stop an impending disaster. The pacing most closely resembles that of Pokemon Diamond/Pearl's story campaign and features almost exclusively Double Battles throughout the game like Pokemon Colosseum. About 25% of the region is optional to explore, and the runtime is roughly 25-40 hours depending on your level of skill, exploration, and side-questing. The region is designed to be difficult, but not impossible. Being a fan of Nuzlocking myself, tools have been put in place and difficulty curves scrutinized. As you work through the story, its ending will set up an "epilogue" that will unfold as you continue your adventure into the second region of Lyreath. Hireath Overworld & Gameplay Screenshots: Hireath Region Features: The Region of Lyreath: Your adventure in Lyreath will be markedly different than your time in Hireath. For starters, the region is comprised entirely of 184 Fakemon, 18 of which have Mega Evolutions. While your inventory and money will follow you into Lyreath, your Pokemon team will not. You will be starting over and experiencing the region exclusively with Fakemon; all battles are also exclusively Double Battles. Lyreath itself is designed from the ground-up to be open world, borrowing inspiration from Pokemon Emerald's open sea. Consisting of a collection of islands, Lyreath can be explored at your discretion. Level caps and level-scaling maintain the integrity of the open world gameplay. The storyline itself in Lyreath can also be tackled as you see fit. A few key story beats are immune to scaling-down (but will scale-up), keeping the narrative paced appropriately, but otherwise you are free to tackle the main objectives as you wish. While you can set sail to any island you want, you can also explore the vast ocean down below. The region has an interconnected ocean, so you can dive virtually anywhere within Lyreath's borders and seek the secrets that lie buried in the ocean depths. Approximately 50% of the region is optionally explorable, and the campaign is runtime is roughly 15-25 hours depending on your skill and meandering. Lyreath Overworld & Gameplay Screenshots: Lyreath Region Fakemon Pokedex: Lyreath Region Features: New Game+ Information: Known Bugs: Credits: Closing Remarks: With well over 12,000 hours of development time clocked in on RPG Maker alone, I am beyond excited to share this 5+ year project with others. I'm extremely biased, but if you're looking for a memorable story that just might bring tears to your eyes, Oxidized Gold has got you covered. I'd be humbled to hear your feedback and stories. I don't lurk much on these forums, but I do have a Discord channel I've created for my game if you're interested in hanging around. There you will find many resources for the game, as well as dev-blog posts if you're interested in peeking behind the development curtain. Discord: https://discord.gg/VFX2PFcCk Thank you for reading this far! I hope to see you around, regaling me with your weathered tales, diver.
 
Synopsis Waerfall Village is a peculiar place where certain Idols that hold very important secrets from the past are kept safe. You are a young Apprentice of the Sage Addae and the owner of D. Moon, a special grimoire that they say was found between you and your brother as children before raising you in the village. One day, D. Moon begins to react strongly near a waterfall north of the village, as if he felt a call coming from within... But that was only the beginning of an adventure. Experience the journey of the hero who defied his destiny and was blessed by the gods! Fight side by side with your Pokémon and meet Pixi, a guardian fairy, who will accompany you on this adventure full of fantasy and diverse emotions. Discover the secrets that D. Moon keeps and go in search of your village's treasures before it's too late. Will order be your conviction, or will you succumb to chaos? Made on RPG Maker XP Features Class/job system. Wild overworld encounters. Special events. (Crossovers) An accessible yet challenging adventure, where every decision in combat counts. A path of order and chaos. Relationship system. (Persona like) Various actions depending on the time of day. Scans Updated Official Download
 
Welcome to the Urseca region You start your journey as the child of The Pharaoh about to begin your Challenge to see if you have what it takes to lead the region. Every 40 years, the region holds a competition where they send out one youth from every town out to conquer the Gyms. The ones who defeat all 17 will be allowed to enter The Pyramid and face off against one another for a chance to face The Pharaoh and if they win, they will become the new unquestioned ruler for the next 40 years. Do you have what it takes to climb the Pyramid? FULLY COMPLETED (unless you guys find some bug I didn't) Gens 1-5 Pokémon All Pokemon available to catch outside of events Modern Moves Legendaries are breedable but Arceus acts as a Ditto Pokemon who evolve through trade and other non natural ways have level or stone evolutions Some uneventful Pokemon have new evolutions into older Legendaries, ex: Dunsparce evolves into Azelf, Uxie or Mesprit with the right evo stone Champion's team has Lvl 95-100 Pokemon 17 Gyms After 6th Gym, the rest can be done in any order 50-60 hours of gameplay Speed Run possibilities No Mega, No Z moves, No Dyna/GigantoMax or terrastialization. All routes have unique Pokemon for nuzlocke and replayability IV/EV Screen in Summary HM Skills, so your Pokemon don't need to know cut, as long as they can learn it. Shiny rate ~1/100 Pokerus rate ~1/500 MULTIPLE Save Files Updated Bag Pokemon Types displayed in battle Instantaneous (1-click) Nurse Joy healing Full of Pop Culture references from the 2000s-10s Filled with Pokemon Puns Took 3 years to build (on and off) Game was made by 1 person (me) with Pokemon Essentials and the help of their forums, Relic castle forums (R.I.P.) and the help of Thundaga videos Limited swearing, only in places where the story deserved it Normal mode, game as intended Hard mode, double battles for key battles, such as Gym Leaders, other NPC Challengers (Rivals) and The Pharaohs NO hidden items unless a tree or building is hiding the Pokeball icon. You don't need to run around clicking A everywhere. This game started being built to kill time during Covid lockdowns but eventually became something I loved to do and craved to finish. I hope you all enjoy everyone! The ONLY thing I think I have left to do is to create a post game. This is going to take a lot of time because I have only just started to conceptualize the idea. I think it's going to end up being another large project. As my plan is to build a giant underground region under the main region. This will be where you find a villain team and face the strongest trainers and pokemon I can come up with. Until then, enjoy a game that took me 34 hours to beat while using rare candies instead of leveling. It's a marathon, not a sprint! KNOWN ISSUES: 1. Talk to the Nurse Joy after getting your starter to set your faint location. Just realized the issue but I am waiting to see what else people find before I fix. 2. Change your battle speed in settings or you will crash with wild encounters. Any speed is fine as long as you toggle it. Normal Mode: View: https://drive.google.com/file/d/1RNJ8oD1RlHjwjmGRYPCGEdUeYv8XPjNk/view?usp=sharing Hard/Doubles Mode: View: https://drive.google.com/file/d/1abEW_SqYHbkdCvA7a97yBKBLQa8gIMlQ/view?usp=sharing DISCORD GUIDE LINK: https://discord.gg/aCan5wr CREDITS:
 
Concealed Brought to you by: Nandthesword Made using: RPG Maker XP Pokemon Essentials v20 Version: 2.1 Welcome to Concealed! A game where nothing ever goes wrong. Presadi City is such a great place to live! We've got such a loving community, and our great leader is so charitable to all of us! Nothing would ever go wrong in such a great place! Such a great place. Such a great place. Isn't that right, Onylle? Concealed is a game that stars Onylle, a young girl who clearly has nothing wrong with her! She simply has to discover who she is! Doesn't this sound like such a fun little adventure? Notes: -Concealed is around 10-12 hours in total -If you find a bug, please report it in the thread! I'll do my best to fix it Game Download, Resources, and Theme Usage: Concealed Let's Plays: Credits:
 
----------------------------------- Pokémon Infinity Discord >>>Pokémon Infinity Download <<< [Current Version: 3.1.2] ------------------------------------------ Plot Welcome to the Egho Region (Ee - go) You wake up in the middle of a forest with no recollection of who you are. With the help of a local professor and his assistant, you are thrust into an adventure around a mysterious island in hopes of regaining your memory. Fun times and tough challenges await! ------------------------------------------- Features 1st through 6th Gen Pokémon and mechanics 100+ Fakemon, including regional forms, new evolutions, and original designs Online Battling and Trading Dynamic weather system that changes with the day and time Unreal Time System which means the world runs on its own time Extensive Post-Game content to keep you busy Level cap has been raised to 150 Trade Evolution Pokémon are available via other methods Over 650+ battle animations Randomizer mode (must activate at rivals PC before leaving first town) Speed Up using Ctrl Quick Save using F8 ------------------------------------------- Screenshots
 
A new adventure heats up in the world of Pokémon, with yourself starring as one! Waking up dragged along in the desert with no memories as to how you got here, you soon find yourself tagging along with a timid, but well meaning, Sobble to take down various outlaws that this rough region has to offer. Perhaps you'll be able to find the answer as to why you've become a Pokémon, but more important problems exist... Maybe you'll be able to transform the region into a better place! Features and Plugins A rich story in the Pokémon world, complete with portraits from PMDCollab! Track your mission progress with the Mission Log. Aim to complete them all! Loads of new items exist, including ones to throw at your enemies! Potential secrets...? A variety of missions with varying difficulty await. Dangerous Boss Pokémon await! Game Screenshots This game was made using Pokémon Studio / SDK. Find it here: https://pokemonworkshop.com/en/studio The Team FrivolousAqua rankoruru Mashirosakura Karthik Downloads Star in the Desert JAM v1.4 - Windows ->->->->->->->->->DOWNLOAD GAME HERE<-<-<-<-<-<-<-<-<-<- Star in the Desert Resource Pack: Resource Pack (The Star in the Desert resource pack is not required to play the game. This serves as a resource for fangame developers to use the assets present for their own works.) Credits [/SPOILER]
 
Discord Download 1.2.3 Pokémon Decay is supposed to be a best of the first four generations. It's intended to give the player as much nostalgia as possible by referring to the storylines of the old games. Due to natural disasters the four regions Kanto, Johto, Hoenn and Sinnoh collided and became one big Region, the Talem Region. The player wakes up and can't remember what happened. He has to find out what caused those natural disasters. The flow of the game is similar to the original Pokémon Games: The player has to defeat 8 Gym Leaders and the Elite Four while facing nearly all the well-known characters and evil teams of the first generations. The Talem Region is inhabited by Pokémon from the first four generations. Later Evolutions of those Pokémon are also included. For self-preservation-reasons they had to adjust themself to the new environment. That's why many of them had to change their typing. Those Pokémon are known as Delta Species. In total there are 131 Delta Species and 40 Evolutions and Pre-Evolutions of already existing Pokémon. -25+ hours of gameplay -Mechanics up to Generation 8 -New moves and abilities -HMs as Key Items -Costumizable Outfits -Post-Game with facilities like in Emerald's Battle Frontier -Quality of Life Upgrades -Nuzlocke Mode (Level Caps, Disabled EVs, Infinite Candies) Please note: If you want to enable Nuzlocke Mode or the Exp. All check the PC in Oak's Tent before fighting your Rival If you have questions or just want to chat with us feel free to join our Discord Server Please keep in mind that this is a very early version of the game. We would be very grateful if you could let us know about any errors or improvements! Useful locations (Items, Move Tutors, Important NPCs, Outfits...) Talemdex (Pokémon stats, Evolution methods and where to find them) Trainer list (Detailed Pokémon Sets of every important Trainer)
 
Pokémon Eon Guardians is a Pokémon fangame developed in RPG Maker XP using the Pokémon Essentials v21.1 starter kit and MKXP. The game was created with Gen 4 graphics and includes all Pokémon from the first four generations! Jump into an unknown adventure full of challenges, secrets to discover and a lot of fun! Explore the Terre Region in over 50 hours of gameplay, earn the region's eight badges, and face the Titanium Plateau! Welcome to the Terre Region! Finally the day is here, the moment you've been waiting for so long has come: You start your own Pokémon journey! Growing up as a child in a humble mountain village in the peaks of Terre, you can't wait to discover the region's wonderful landscape together with your first own Pokémon. But which Pokémon will you choose? On your journey to become the Pokémon Master of Terre, you'll face several obstacles that need to be overcome. Not only the eight gym leaders of the region will make your life difficult. Other Pokémon trainers who pursue the same goal as you will stand in your way. And then there is also this mysterious Team Gaia, which have their very own views in terms of evolution and natural selection... The guardians of the Terre region, the Eon Pokémon Latias and Latios have been protecting the region since then. Will they also manage to protect the people and Pokémon Terre from this dangerous organization? Or will they need some help? Do you have what it takes to become a Pokémon Master? Then get ready for an unforgettable journey! Levels of difficulty Trainer classes and abilities Eternal Potion Switchable unreal time engine Day/Night encounters HM Items Item craft system Level caps Following Pokémon Randomizer Mode Nuzlocke Mode Adjusted movepools and stat values Quest system with over 50 side quests Rematchable Colosseum Combat Pillar Custom Pokéballs Custom EBDX move animations Challenging postgame New Game + Feel free to connect with other players who are adventuring through Pokémon Eon Guardians on the Discord server! Discord Wiki MediaFire Google Drive I hope you enjoy the game as much as I enjoyed developing it. Any kind of feedback is welcome and appreciated! Have fun playing Pokémon Eon Guardians!
 
About And so another jam has rolled around! I just wanted to have fun this time. I went into this project being super-indulgent. I focused a lot more on making tiles and adding nods to many of the great people I've met in the community. I had a lot of fun working on the graphics. Story and gameplay… Not so much. They gave me plenty of trouble this time, and I'm not really happy with how rushed the ending feels. If you're looking for an easier time where you go from point A to B with trainers along the path, and a lot of chatting, this is your game. Hopefully, it's still an enjoyable, playable experience! Summary In this game you play as Octavia, a budding psychic trainer. Octavia and mother have come to town on a mission - her grandmother has passed away, and now the house must be cleaned up. While Octavia is a little too young to help with many of the tasks around the house, her mother and the strange real estate agent will come up with errands for her to run. Optional Theme - Simplicity Screenshots Features Known Bugs Download Link Discord Credits Resource Pack
 
Pokémon Sacred Trillium! <<<DOWNLOAD THE GAME HERE!>>> Travel to the Otorian region (loosely based on Ontario, Canada) for a nostalgic Pokémon adventure that blends a new world and story with the familiarity of the Generation 3 aesthetic. Pokémon Sacred Trillium was written and developed casually but with great care over the course of a full calendar year. This is my first Pokémon fan game, and first game that I have ever developed at all, so feedback and discussion is absolutely appreciated! Choose between one of six playable characters as you traverse Otorian. Fill out your Pokédex, earn Gym Badges, and watch out for Team Rage, the resurgent criminal organization that has its sights set on extracting all of the region's resources for profit. With a custom Pokédex of 400+ Pokémon, day/night mechanics that affect wild encounters, and environmental diversity throughout the region, you have endless options for building an elite team on your quest to become the Champion!
 
Pokémon: Forest of Fragmented Memories By: Shadow56bomb Made with RPG Maker XP Synopsis: After a stormy night, a Pokémon nobody's ever seen before wakes up in your tribe and can't remember anything about themself. You, a Deerling, set off to help them remember who they are. Screenshots: Download: https://mega.nz/file/OFZHCTRa#aqnWEBOScVrzChPa-8pZmweGcIRdZytmVWnGilhMqlY Updates: 1.4: Made it possible to redo Cofagrigus' fight if you lost. Put sand on the jumping part of Tyrant's Canyon to make it as noticeable as it can be. Fixed the portrait of X not leaving after the memory scene from the secret boss. 1.3.1: Fixed the door in the intro no longer working via two different ways at once. Also fixed the Stantler not being able to move from another door. 1.3: Added a checkpoint to the Skwovet stealth section. Removed some grass in the Skwovet stealth section so you don't fight wild battles in front of them. Added an NPC to make TM020 more noticeable to hurt the Duskull. Added collision to the doors you can't enter so it's less weird. Added fast travel between the tribes after a certain point to remove the need for extensive backtracking. Fixed being able to walk on some vines in the Floral Weald. 1.2: Readded the Audio file because I forgot it accidentally. Cut the time it takes to finish Guardian Road in half. 1.1: Fixed softlocks with stairs in Berry Trail and Road of Thieves. Made the entrance to Hidden Pocket more visible. Fixed a softlock when going to the ladder when Dusclops' black hole is out. Credits: Resource Pack: https://eeveeexpo.com/resources/1749/
 
Pokémon Burning Scales If you're looking for a narrative and exploration-focused game, inspired by games like Skyrim, Zelda, Baldur's Gate III, and The Witcher III, in a Pokémon setting, give this game a try! Pokémon Burning Scales is a fan game that focuses on the exploration of a small open world and its story. You'll encounter dozens of characters who will provide interesting interactions, impactful battles, funny moments, and, most importantly, numerous side quests. Made with Pokémon Essentials v19.1 and RPG Maker XP. Story The game's story unfolds at a significantly different pace from the series' standard. Instead of traveling throughout Unova, you'll explore a small map filled with interactions and side quests. You can thoroughly explore each part, interact with all the characters, or dive straight into the main quest. You play as Nathan, an experienced trainer who is assisting professors Oak and Juniper in their investigation of an unknown form of Pokémon. The research takes a dangerous turn when a mysterious and powerful Pokémon begins to wreak havoc across the southern part of Unova. It's up to you to uncover the source of the chaos and unravel the mystery behind these strange Pokémon forms. Features • 5 hours main quest and 10+ hours of side quests • Impactful choices • Small open world • Pokémon up to gen 8 • Level Scaling • 3 difficulty options • Perfect IVs mode and fast EV grind • Offline wonder trade • Nuzlocke and randomizer modes • English and Portuguese Screenshots Downloads Game Download Pokémon Locations GitHub Repository (for developers) I'm happy to read your opinion and answer your questions!
 
Hey Folks! Today I bring you the project I've been doing these weeks: my remake of PokéMate (𰷝ケメ~ト) in Unity Engine. Context: A few years ago I made a version that tried to look somewhat similar since there was hardly any information from the original title. For those of you who don't know it by now, PokéMate was an application created by Square Enix in 2006 and is considered the first mobile game of the Pokémon franchise. It was a messaging app in which you could capture Pokémon as well as send messages to your contacts (paying a subscription, of course). Well, a few months ago a partially functional rom of this game was dumped. The sprites of Blaziken, Charmeleon, Squirtle, Totodile, Mudkip and Pikachu have been extracted and the available content can be emulated. However, most of the functionality is not present because obviously, the servers are closed and it was totally dependent on them to download sprites, audio... Features: For this reason I wanted to remake it in a much more faithful way than my other version although adding new touches like: Being able to capture and register all Pokémon from gen 1 to gen 9. Localization to Spanish, English, French, German, Italian, Portuguese and French. Azure servers to manage Friends, Chat and Saving in the cloud. Send and read emails from your email directly from the game as it was done in the original. Support for modern devices and cross-platform connection. Export Pokémon as QR to be able to send it to friends as an image. Import and export room data. To be able to take care of the Pokémon of the "Home" so that they are happy. The gameplay of capture, mails management and care can be used even if you close the azure servers, as well as offline. Screenshots: Video: Download: Zelda Credits: Original Game: Game Freak The Pokémon Company Creatures Inc Nintendo Square Enix Japanese localization: Alpa Aoi (@Pokemon_Alpa) Sprites and Icons: Gen 1-9 sprites are from Pokémon Essentials gen 9 pack so credits to all the contributors.
 
Game Title: Pokémon Gratia Game Screenshots: Game Download: https://www.mediafire.com/file/knfjfvlbsswtmj6/Pok%E9mon_Gratia_1.1.rar/file Made Using: Pokemon Essentials on RPGMakerXP Team: @Tomix9tomix -Main dev @Monika~♡ -Artist @NuclearOmega -Moveset/stat designer and playtester Feature of Premise: As a child of Snowcrown Village you have been selected as the "bearer" for the annual Gratia Ceremony. It is your job to travel around Mosco Island defeating the guardians and earning their respective orbs, so that you can complete the ceremony. However, not everything is quite as straightforward as it seems... This year might be a bit different... -3 gym style guardians to battle -3 betamon from the Gold and Silver Spaceworld demo re-purposed as Fakemon -Custom protagonists, play as a girl or a boy! -12 Legendarys to collect and find! (this is including the betamon as legendarys) -2 Endings Notes: I've had a real blast making this game, for the first time a Relic Castle Game Jam happened during my summer holidays, so I was excited to give it a shot without having a pile of practice exams to worry about. However more importantly, what made this game jam feel so different for me, was that for the first time I had a team! It was only a small team but it was nice, I had people who could do the things that I wasn't amazing at. This combined with my massive amount of free time meant that I wanted to try something a bit more different than what I've done before. Actually having custom graphics that aren't just tile edits felt amazing, I had the people to help me create an unrestrained vision. As I said this game is a bit different than my past games, it is actually a lot more like a Pokémon game when in the past I've made games that were not focused on the classic Pokémon gameplay at all. So I'm not sure how y'all will like it, but I really do hope you enjoy this, there was a lot of heart put into this game, not just by me, but by my team. Thank you <3 Resource Pack: https://eeveeexpo.com/resources/358/ Credits:
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