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[Frame 2 Project] Gen 4 Battle Entry Animations

Resource [Frame 2 Project] Gen 4 Battle Entry Animations 1.0.1

Hi, as it's outlined in the main post:


It looks like the plugin you are using is also aliasing some of the file-fetching methods MethodOverrides.rb overrides.
I can look into this to provide support for the users of this other plugin;
can you confirm you are using Deluxe Battle Kit on its latest release version?

If you need help fixing this issue or if you already have a solution for it, I'd be glad to assist you directly on the dedicated #🚩-report-an-issue chat of the discord.
He's using Essentials Deluxe, which is the v20 version of the Deluxe Battle Kit. Essentials Deluxe totally overhauls all of the species file code entirely, something the v21 plugin does not do.
 
I wanted to let you know that I've discovered when you view the summary page of an egg, the egg will play the animation of the Pokémon inside, thus revealing what's in the egg.

I've fixed this issue by changing
Code:
Expand Collapse Copy
@sprites["pokemon"]&.pbPlayIntroAnimation
into
Code:
Expand Collapse Copy
@sprites["pokemon"]&.pbPlayIntroAnimation  if !@pokemon.egg?
and now it works as intended.
 
I wanted to let you know that I've discovered when you view the summary page of an egg, the egg will play the animation of the Pokémon inside, thus revealing what's in the egg.

I've fixed this issue by changing
Code:
Expand Collapse Copy
@sprites["pokemon"]&.pbPlayIntroAnimation
into
Code:
Expand Collapse Copy
@sprites["pokemon"]&.pbPlayIntroAnimation  if !@pokemon.egg?
and now it works as intended.

Oh right, that's fair, I'll include this bugfix in the next release 👍
 
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