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Recruiting Pokémon Rogue AI: Recruitment

This thread's author is looking for long-term team members.
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grogro

Cooltrainer
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Hi I'm Grogro, I'm actually developing Pokémon Rogue AI alone and, if I can make the code work the way I want to, I would need some people to make the game pretty.

I'm looking for:

A mapper who can make or assemble their own tilesets, or who is good with public ones. I'm actually using gen 3 graphics. You could ask why a roguelite needs a mapper? Because every boss has its own environment, its map where a story can happen, where you can hide items or pokémons. It can be an entire route or a small cave but every boss is different.

An artist to make a title screen at least, and maybe custom tiles or overworld sprites. There is no real fakemon as the game is using all the gen 8 pokémons, so we are more talking about some fancy decorations on maps and ambiance things. Custom battle backgrounds would be nice too!

Testers because the game is really different from traditional game. It's more than hunting bugs (you will find some because I cannot test every case), it's also giving feedback on difficulty, like if a boss is too hard, and why (it can be a stat problem or a fight mechanic that is too punishing), if you have too much or not enough resources, if a pokémon should be banned of the random pool or even if you missed some crucial information...

What is this game?

As you can guess by the name, Rogue AI is a roguelite based on complex boss battles using essentials v21.

The battle frontier is looking for a new brain for the cyber facility. The one who can surpass the trials of the simulation will be integrated to it.
But don't mess with the AI, they prefer those who follow the path.

How it works
You start every run with 3 choices of a random Pokémon.
starter.png

Then you will go through rooms with a type of reward you can chose (item, pokemon, gold...) after maybe a pokemon battle. Some of them are event rooms with special shops, move tutor...
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Every 10 rooms, you have to fight a powerful boss more or less scripted. Look for alternate win conditions, you can even skip some bosses if some conditions are fulfilled.
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If some conditions are met, you can encounter Darkrai or Cresselia in a bonus room (hello Binding of Isaac). They give you bonus rewards if you pay the price.

When you lose, you go back to the lobby where you can keep pokemons sent to the PC in previous runs (there is permadeath) for the next ones.
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Features

For those who know me, most of my plugins were developed for this game. So you can expect to see them used in twisted ways! There is also:
  • a deep use of Mid battle dialogue.
  • a complex loot system
  • an evolving move tutor
  • customizable EVs
  • A randomizer!
  • and other things I won't list here because you don't care about technical details (trust me!)

Actually, the game has 4 mandatory bosses and an optional one. I plan to have at least 9 other mandatory ones and as many optional I can make.

You can contact me in this thread or on Discord (grogro is my username). I'm active in some dev servers like the reliccastle one if you are afraid of contacting the wrong person.
 

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Bumping the thread! In addition to the post, if someone is interested in making their own boss level, I'm open to the idea. There is plenty of room for alternate/optional boss battles.
 
Boony joined the team! The end of the ugly game is near! Thanks to Eskiss and Earth for their good feedback
 
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