Ok, that makes sense. It's a bit hard to plan, though, as the player doesn't know the "Strength" of the Opponent. But I agree that some kind of balancing is necessary. I know some Card games (like some older Yu-GI-Oh Games) used a "Deck Point" Variable for things like these. At the start of the...
I LOVE the Idea and implementation. But I think some things might need to be refined. My Problem is that the game doesn't seem to tell you (or I'm blind lol) when you are overpowered. It's not hard to get some cards with good numbers early on. I'm at the second badge and while I get less money...