I've added your fixes for the calcs and also added a modified hasActiveAbility method
After some test in both my project and a mostly fresh version of essentials both uses worked no problem, but if any interaction is not working for you please let me know and if you also want to share the code...
Sonicover updated Innate Abilities (Yet Another "All Abilities Mutation" mod) with a new update entry:
Small pack of fixes
Read the rest of this update entry...
Fixed an issue with the triggerSpeedCalc and triggerWeightCalc handlers for the innates (Thanks to komeiji514 for the report and fix)
Added a couple of checks so the Advanced AI System's NPC trainers can see the innates of it's team and properly evaluate them for switch
Modified the...
I knew I was missing something. I already fixed the triggers for the next patch
As for the ability check, I made it that way just for all of the codes that already have self.ability == X hardcoded in them, like almost all of the Advanced AI plugin. Despite the multiabilityproxy being a class it...
YOU HAVE TO RE-COMPILE AND START A NEW GAME AFTER THIS UPDATE, AS IT CHANGES A LOT OF STUFF
Reworked the settings to be able to toogle the Innate progress methods mid playthrough and be assignated to a switch and/or a variable.
The same treatment was given to the randomizer, so now you can...
Sonicover updated Innate Abilities (Yet Another "All Abilities Mutation" mod) with a new update entry:
I told you it was still alive
Read the rest of this update entry...
This a very awesome editor! And the fact that it has both a sprite editor and a script helper is amazing.
A couple of notes I would like to give it after using it a bit:
First and most important, it doesn't have support for the underscore naming of files that v21 supports. What I mean by this...
Sorry for the late reply, but sure. The 3 important methods you need to use are pbEarnMedal(medal_id), pbReceiveMedal(medal_id) and pbReceiveAllMedals.
pbReceiveMedal(medal_id) is the most straightforward method of them. Directly gives you the medal in your medal box, no intermediates, no...
Go to AAM Battler and replace pbAbilityTriggered? and pbSetAbilityTriggered
With this
def pbAbilityTriggered?(battler, check_ability = battler.ability)
return @abils_triggered[battler.index & 1][battler.pokemonIndex].include?(check_ability)
end
def pbSetAbilityTrigger(battler...
Hi! It's me once more. This time with a request.
Would it be possible to add an option or a parameter to have specific items of a store never restock?
Either being permanently "sold out" or just removed from the list works. I see this behavior happens already with the key items dissapearing...
Inside of the Innate Summary Page folder there are 2 files, called bg_innates and page_inantes. Make sure to place those inside of your Graphics/UI/Summary folder (And of course to have the Modular UI Scenes installed)
Thank you for the amazing plugin. One genuine, technical question
I noticed that 003_Move_Scorer has the method score_move_advanced defined in there, but after looking through the plugin and the base scripts I can't see that method being called anywhere, in neither this plugin, the base scripts...
I really need to do an update to this plugin uh?
Go to AAM Battle, and replace both def pbAbilityTriggered? and def pbSetAbilityTrigger
With this
def pbAbilityTriggered?(battler, check_ability = battler.ability)
return @abils_triggered[battler.index &...
Tbh I have no clue. Maybe it does? If anything some animations would probably be off considering v20.1 uses a different timer system than 21.1, but you can always give it a shot
Sonicover submitted a new resource:
BW Medals / Archivement System - Collect archivements like in BW2 using fancy and shiny medals!
Read more about this resource...
Remember the Medal Rally from Black and White 2? It's back! In plugin form!
Being one of my favorite things from Black and White 2 (And still being salty I was never able to 100% it), I decided to re implement the medal system for anyone who wants to add this collectibles that work as...