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  1. FeelsMoyoMan

    Resource Advanced HM Items

    I really like the idea to combine surf, waterfall, and dive. Rock Climb could be tricky since it isn't in PE and you have to add it yourself. So the Item would only work with my implementation of Rock Climb. But on the other hand, if you have the item you can't use the field move anyways.
  2. FeelsMoyoMan

    Resource Advanced HM Items

    Since there is no Defog in the game you probably have to manipulate the overworld weather. I haven't looked into how weather works yet, but in theory, this should be doable. Something like a "Rainremover" or "Weatherremover" would then also be a possibility.
  3. FeelsMoyoMan

    Advanced HM Items 1.0.0

    This resource lets you define items that can be used instead of HM moves. Since the original script from Marin is no longer usable in V19.1 and later, I sat down and reworked the whole script to work again. While doing so, I updated the script to be able to be loaded via the "new" Plugin...
  4. FeelsMoyoMan

    Resource Advanced HM Items

    FeelsMoyoMan submitted a new resource: Advanced HM Items - Allows you to use Items for HM Moves. Read more about this resource...
  5. FeelsMoyoMan

    Resource HM Items

    This also happens with surf. I am actually currently working on a complete overhaul of the script, but there is an easy fix for now. Go in the Cut section and in the ItemHandlers::UseFromBag part change the return false to next 0 To fix surf go to the surf section. In the...
  6. FeelsMoyoMan

    Resource HM Items

    I am using V19.1 and it obviously doesn't work. Even Leondrea's fix doesn't work anymore. So I tried to fix it. I first started by removing every instance of Kernel, as Golisopod User said. It, unfortunately, wasn't that easy. After hours of code changes and tests I now have a working version...
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