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    v21.1 Challenge Modes - Monotype improvment, SOS comp, Xitems fix

    ### Monotype Mode Improvements - Pre-Evolution Catching Allowed: Updated Monotype rules to allow catching Pokémon that are not of the specified type if they can evolve into that type. - Example: You can now catch an Eevee in a Monotype Fire run because it evolves into Flareon. - Strict...
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    Resource Challenge Modes

    Nononever updated Challenge Modes with a new update entry: Monotype improvment Read the rest of this update entry...
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    v21.1 Advanced AI System - undefined method priority better switch intelligence better move scoring

    # Advanced AI System - Patch Notes ## Version 1.5.3 (Hotfix & Logic Update) Crash Fix (Field Effects): Resolved undefined method 'priority' error by safely checking move properties. Crash Fix (Mechanics Hooks): Fixed undefined method 'pbRegisterEnemySpecialAction' compatibility issue with...
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    Resource Advanced AI System

    Nononever updated Advanced AI System with a new update entry: undefined method priority better switch intelligence better move scoring Read the rest of this update entry...
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    Resource Advanced AI System

    thanks for the report, i provide a update today
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    Resource Advanced AI System

    vanilla ai got changed from v20.1 to v21.1 so it would be 0% compatible
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    Resource Generation 9 Resource Pack [v21.1] (Updated with Mega Dimension contents)

    Hey, I encountered a crash in [006] Z-A Battle Function.rb : Exception ArgumentError at 015:Validation:29 - Invalid argument passed to method. Expected 10500.0 to be a Integer, but got Float. The issue is that tMoney can become a float, which the money= setter rejects. I fixed it by adding...
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    v21.1 Advanced AI System - Switch Intteligence, Ace Pokemon Rule, Critical Hits

    Switch Intelligence ReserveLastPokemon Support**: Fixed an issue where the AI would switch into its Ace (last Pokemon) prematurely. It now respects the ReserveLastPokemon trainer flag. Switch Loop Fix**: Implemented stability checks to prevent the AI from endlessly switching between two Pokemon...
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    Resource Advanced AI System

    Nononever updated Advanced AI System with a new update entry: Switch Intteligence, Ace Pokemon Rule, Critical Hits Read the rest of this update entry...
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    Resource Advanced AI System

    light screen, reflect, aurora veil
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    v21.1 Advanced AI System - 1.5

    Sticky Web support Better Crit logic Smarter Screens (No redundancy + Context awareness) Code Refactoring (Simpler, cleaner code)
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    Resource Advanced AI System

    Nononever updated Advanced AI System with a new update entry: 1.5 Read the rest of this update entry...
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    Resource Advanced AI System

    idk if i can provide it, because most games using a different summary screen style
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    Resource Advanced AI System

    Nononever updated Advanced AI System with a new update entry: Fixed multiple undefined_methode errors Read the rest of this update entry...
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    v21.1 Advanced AI System - Fixed multiple undefined_methode errors

    Fixed multiple undefined_methode errors
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    Resource Advanced AI System

    Nononever updated Advanced AI System with a new update entry: Translation - Support for Illusion/Soak stuff Read the rest of this update entry...
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    v21.1 Advanced AI System - Translation - Support for Illusion/Soak stuff

    Translated some german leftovers added support type changing stuff like illusion/soak
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    v21.1 Advanced AI System - some fixes

    Multi-hit move scoring (Pin Missile now calculates total power correctly) Low BP move scoring precision (25 BP moves no longer rounded down) Crash with Midbattle Scripts (ArgumentError and NoMethodError) Deprecated baseDamage calls updated to .power
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    Resource Advanced AI System

    Nononever updated Advanced AI System with a new update entry: some fixes Read the rest of this update entry...
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    Resource Advanced AI System

    base_damage exist, it just getting replaced in v22 with power For DBK, i have not enough tests and feedback, but i will improve the code and add missing support with every report, but i change base_damage with power now
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