Nononever updated Advanced AI System with a new update entry:
Dynamax fix, tera fix, smart wild ai, KO detection, better switch logic
Read the rest of this update entry...
### Added
- KO Opportunity Detection: AI now recognizes when it can secure a knockout and heavily discourages switching in these scenarios
- New can_ko_opponent? method calculates damage estimates for all moves
- Applies -60 point penalty to switch score when KO is available
- Accounts for...
ich schaue mir das mal an, bis dahin könntest du in 001_Settings in Zeile 22
DEBUG_MODE = true auf false stellen
en:
I'll take a look at that. In the meantime, you could change DEBUG_MODE = true to false in line 22 of 001_Settings.