• Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
  • Reminder: AI-generated content is not allowed on the forums per the Rules and Regulations. Please contact us if you have any questions!

Search results

  1. Desperado

    Released Pokémon Dustbowl (v0.4.0)

    There are variations of normally existing species but no custom art because I'm not a pixel artist. Custom art for fangames usually comes from the developer(s) of the fangame already being great sprite artists. I'd like to have custom sprite art for the three starters at least but that'd...
  2. Desperado

    Released Ability that affects ally's speed or deploys Tailwind (PEv20.1)

    I reverted the later changes I made and tried that. I tested it and I think it works. The text finally pops up correctly. I set up a test 2v2 battle where I have one Pokémon with this ability, one that's slower than everything else on the field, and two opponents that are both faster than my...
  3. Desperado

    Released Ability that affects ally's speed or deploys Tailwind (PEv20.1)

    A little update: I've negated the lines for passively modifying the ally's speed. I'm giving up on that for now. I'm adding more to this thread in case I can get more help or if I possibly succeed with any of this. I've been adjusting the code for the ability that deploys Tailwind, but every...
  4. Desperado

    Released Ability that affects ally's speed or deploys Tailwind (PEv20.1)

    Where do I put that code? Do I insert it where the many other things have been placed, or simply at the bottom of the abilities page? Also, what do you think of the many different lines I wrote trying to define "SpeedCalcFromAlly"? For Tailwind I'll try again, looking at the code for the move...
  5. Desperado

    Released Ability that affects ally's speed or deploys Tailwind (PEv20.1)

    Here's the code for an ability that deploys Tailwind when the ability user enters battle: Battle::AbilityEffects::OnSwitchIn.add(:COMPANION, proc { |ability, battler, battle, switch_in| battle.pbShowAbilitySplash(battler) battler.pbOwnSide.effects[PBEffects::Tailwind] = 3...
  6. Desperado

    Released Pokémon Dustbowl (v0.4.0)

    I don't have a channel for this fangame on a site. I wasn't planning on making one since it'd be work to set up and there's not much of a following for this fangame to need to manage people. If you want to give feedback on my fangame, you can post here or send a direct message to me. No gyms...
  7. Desperado

    Released Pokémon Dustbowl (v0.4.0)

    Thanks for playing my game. Which town, the one you start in that has grass and trees or the one in the desert? Are you going out of bounds, or are you saying that there's not much decoration?
  8. Desperado

    Completed Pokémon: RBGenesis+ - New Content! More Custom Shadow Pokemon + NPCs + Events - [Open to Community Updates]

    My mistake, I didn't realize this whole time that it's a completely separate fangame. This one has "RBG" in the name and the one I've been looking at has "RGB" but I didn't notice the different order and the rest of the names being different.
  9. Desperado

    Completed Pokémon: RBGenesis+ - New Content! More Custom Shadow Pokemon + NPCs + Events - [Open to Community Updates]

    I tried this game before at some point and quit since I couldn't immediately use my controller, but recently I realized since this is a romhack the controller configuration is handled by the emulation software. No external software should be needed. I don't know where the settings are located...
  10. Desperado

    Released Pokémon Comet

    I think I've completed what's available so far. Here's a little feedback from me: #1, a lot of unavoidable and very large fields of tall grass to trudge through. This isn't unique to your game but it feels a little too excessive in the earlier areas. It gets a lot better after the first gym...
  11. Desperado

    Released Pokémon Dustbowl (v0.4.0)

    v0.4.0 available now! edit (December 21 2025): updated the screenshots on this posting. I'm not currently working on Dustbowl but I plan to return to it Eventually™. Thank you for playing my first fangame project. Introduction: This fangame is designed around the sandstorm weather and is...
  12. Desperado

    How to restore hold items after using Fling? v20.1

    I think there's an obvious solution but I haven't been able to find it. After using the move Fling during a trainer battle or while battling against a wild Pokémon, the player's Pokémon's hold item is lost and doesn't restore at the end of the battle. I want all hold items on the player's...
Back
Top