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  1. Atlat

    Skipping Splash screens, Title screen and New Game/Continue screen on first start

    This is my code for my game: class Scene_Intro def main FILE_COUNT.times do |file| if SaveData.exists?(file) Graphics.transition(0) @eventscene = IntroEventScene.new @eventscene.main Graphics.freeze return end end Game.start_new...
  2. Atlat

    v21.1 Changing Trainers - Changing Trainers v1.2.5

    Bug with movesets that didn't have all four moves. Level-up moves would still be there for any moves that weren't overwritten with the custom moveset.
  3. Atlat

    Resource Changing Trainers

    Atlat updated Changing Trainers with a new update entry: Changing Trainers v1.2.5 Read the rest of this update entry...
  4. Atlat

    Resource Move Count

    If every extra attack is put after the main attacks, you'll end up with instances with moves like Avalanche and Trick Room occuring before other moves, and then also having moves like Protect just not do anything whatsoever because it's oossible no one else besides itself has any more attacks to...
  5. Atlat

    Resource Move Count

    Atlat updated Move Count with a new update entry: Changing Trainers Quick Fix Read the rest of this update entry...
  6. Atlat

    v21.1 Move Count - Changing Trainers Quick Fix

    Crash occurs when uneven sides... which is kind of one of the things I listed. That's unsurprisingly an issue.
  7. Atlat

    Resource Move Count

    Not sure I understand. "After all battlers moved every turn" section implies to me that you think it would be better to have every move for the initial turn go first, then handle any extra moves for the turn. That feels kind of sloppy to me as we're just kind of shoving everything to the end...
  8. Atlat

    Resource Move Count

    Atlat updated Move Count with a new update entry: Move Count v1.1 Read the rest of this update entry...
  9. Atlat

    v21.1 Move Count - Move Count v1.1

    Priority was broken. That should be fixed now. Certain moves like Outrage should be handled better. They could still be broken though.
  10. Atlat

    Resource Move Count

    That is a plugin I wasn't really focusing on since it wasn't related to any of my work, and I can't exactly adjust another person's plugin. I'm not even sure why a plugin related to the overworld crashes because of an in-battle plugin. However, if you got it to work, that's good to hear!
  11. Atlat

    Resource Changing Trainers

    ModifiableTrainerData.new( trainer_type: :BUGCATCHER, name: "Consisto", version: 0, consistent: true, map_id: 5, lose_text: "Try me again and again!", pokemon_count: 2, pokemon_slots: [ [ModifiablePokemonData.new(species: :CATERPIE, level: 10)]...
  12. Atlat

    Resource Changing Trainers

    I'm going to need more information than that. Clearly a trainer did not get made when it should've, but what trainer, what map are you trying to battle said trainer on, and what's the code around the trainer?
  13. Atlat

    v21.1 Pokémon Materials - Pokémon Materials v1.0.1

    Fixed a crash in a loop where it was trying to find i when everything else was using itm there.
  14. Atlat

    Resource Pokémon Materials

    Atlat updated Pokémon Materials with a new update entry: Pokémon Materials v1.0.1 Read the rest of this update entry...
  15. Atlat

    Resource Move Count

    Atlat submitted a new resource: Move Count - Allows Pokémon Read more about this resource...
  16. Atlat

    v21.1 Move Count 1.1

    Ok, so I'm stuck when it comes to fixing some of these issues in this plugin. Like Protect just doesn't work for example. If anyone wants to take a stab at fixing the issue, go ahead. Otherwise, I don't suggest downloading this since quite a few important moves just do not work. This is for...
  17. Atlat

    Resource Customizable Maps

    Atlat submitted a new resource: Customizable Maps - Maps that the player is able to change through decorations, music and background. Read more about this resource...
  18. Atlat

    v21.1 Customizable Maps v1.0.3

    Ever wanted something like a base? Well, there is a plugin for that (thank you Vendily). This can achieve things like that too, but it's also different. Pressing the unused key that initially links to W (rename it for your and any player's sake) on a map with the flag "Customizable" will open...
  19. Atlat

    Resource Pokémon Materials

    Atlat submitted a new resource: Pokémon Materials - Adds in materials like Scarlet and Violet, though not exactly the same. Read more about this resource...
  20. Atlat

    v21.1 Pokémon Materials 1.0.1

    Adds materials obtained from wild Pokémon similar to Scarlet and Violet, though there are differences. You get an amount dependent on the evolution stage of the Pokémon. You can technically set up a system to give these materials for things like any other item (prime examples being the shards)...
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