Fixed a visual bug that would erroneously display the Ball UI button prompt when the player doesn't have any Poke Balls in their inventory.
Fixed an issue with held type-boosting Gems triggering after viewing a move in the Move Info UI even when the Gem shouldn't trigger.
Fixed an issue with...
Fixed issues with midbattle scripting that could cause crashes when a battler faints in certain situations.
Fixed issues with raid-style captures vs a single wild Pokémon. It should no longer be possible to capture the Pokemon and lose the battle in the same turn.
Fixed how raid-style captures...
I see what the problem is, nvm. I think I somehow uploaded a different version of the move script in my last update that excluded the Triple Kick fix. Very weird.
I guess id have to see what you did to determine what is actually different about this. DBK already allows you to simplify the event call by entering the constant ID of the battle script instead of writing out the entire thing in the event. So if that's the main change you made, then im not sure...
You're either mistaken about having the latest update installed, or you changed the function code for Triple Kick/Axel in your game. This error is impossible to get otherwise.
I suppose there must be a conflict, then. I have no idea how that would be possible though, since literally nothing in the error is related to DBK, no other plugins are mentioned, and the error states it's an issue with the vanilla Essentials script.
Well, it isnt a DBK issue either. The error clearly states that it's trying to find the Added Effect chance of a move that specifically has no added effect chance. If this isnt an issue in MAG, then it must be an issue in your PBS files. Probably a custom move that you added.
Edit: Actually...
That's really cool to hear, I never imagined this being used as an educational tool. I think that's the coolest application of this that I've heard of so far.
TurnStart_foe_repeat
But only if this is a 1v1 battle, becaue this will trigger every turn for each foe. If it's not a 1v1 battle, then use RoundStart instead of TurnStart.
Try replacing that handler with this, and tell me if it resolves things. I'm not able to check myself right now.
#-------------------------------------------------------------------------------
# Sets a new battler as the focus...
As mentioned, I specifically made it so DBK wouldnt be compatible with EBDX. The current version of EBDX for v21.1 is an unofficial port, and I don't want to support it. I already made my own plugin for animated Pokemon sprites, anyway.
As for the battle scene, id rather wait for Luka's...