Hey FL! Using this on v20.1 and wondering if there's any easy fix for this:
When viewing a Pokemon's Level-Up Moves, moves learned at Level -1 (meaning they're only available by the Move Relearner) show up in the list. Is there any way to make those not appear? Maybe some way to make the script...
I'm still alive and working on this! Man, I seriously underestimated how much work was going to have to go into the move list, and I haven't even touched actual movesets yet, just made the functionality changes. The break from constant updates has been good for me, though; it's allowed me to get...
One order of business is done; the evolution overhauls have been (mostly) finished. Figured I'd post the full list here for people to peruse if they so desire.
The rundown:
The vast majority of regional forms can either be encountered completely separately from each other (like Vulpix), or as...
Alright, here we are, v0.2.0, the official full demo of Kanto Reloaded: Download HERE
This unlocks Vermilion Gym, though that is as far as you will be able to progress in the demo version. In addition, five new Gen IX Pokemon have been added (Nacli/Naclstack/Garganacl and Shroodle/Grafaiai)...
Okay, I've made a decision here. I have a LOT of work to do behind-the-scenes - most notably evolution method overhauls, movesets, the TM list, and my replacement for breeding (which has given me no end of trouble, and might end up scrapped entirely). I had initially planned to do all of it...
Hotfix is out, version 0.1.3
This fixes a bunch of crashes and softlocks that have popped up, including the SS Anne crash and the tile passibility issue in Erika's gym. It also has a temporary workaround for the partner Gym Leader issue, healing their party before the Admin battle, so if you...
Oh shoot, I think your first guess might be right. I disabled the auto-healing for partner trainers' Pokemon because otherwise I worried the Leader would kind of steamroll through the Grunts for you, but I never anticipated what might happen if they actually ran out of Pokemon. I'm going to run...
I NEVER WANT TO SEE THE S.S. ANNE AGAIN.
"Next update shouldn't take too long," I said, not realizing just how big a project the S.S. Anne was actually going to be. Admittedly, I took the opportunity of a self-contained "dungeon" like the S.S. Anne to try out a few new randomization ideas, and...
Relic Castle chose an inopportune time to go offline, but we're back with the 0.1.1 update!
As usual, to update, just extract the zip to the same location as the previous version and you're good to go.
This one took a while due to real life getting busy on me (and the fact that it required a...
It SHOULD. I haven't made any modifications to the Essentials code that would affect JoiPlay. However, as it's a third party app, I am also not specifically providing JoiPlay support if it doesn't work for some reason.
Also, brief update: Life's been hectic, development's slowed down. Working...
Quite frankly, I'm surprised that hasn't happened more often, with how much I copy/paste between the Leader variations. This one's actually graphical, though; Erika's sprite got put into Bugsy's event. It'll be fixed next update.
Update #0.1.0
All of Cerulean City is done! This update also includes the all-new Cerulean Cape area, Erika as a new Gym Leader possibility, and better-detailed 4th Gen backsprites for trainers (including custom Gym Leader backsprites!). You'll also see the first major story deviation when you...
Been almost a month since the last update; just want to confirm that I'm still working on this. Next update has a lot of little parts to it that are taking some time. Adding a new Gym Leader, a small new story section up on Cerulean Cape (which is requiring backsprites for all the Gym Leaders)...
I have no plans to include the new Pokemon introduced in Gen IX, however I've gone back and forth on whether to include the new Paldean evolutions. Since there's only 5 of them, and especially since I love Farigiraf, the answer is probably yes, eventually.
The release has been updated to v0.0.4!
I had been hoping to get Gym #2 finished for this version, but Routes 24/25 are going to be more involved than in the original games, so I decided to cut it in half and stop at the Rival battle in Cerulean instead. Cerulean itself is about 3/4 finished -...
You know, I had never thought about including the Galarian variant birds. I could certainly do it; each one would just need a randomized switch, but... considering they are going to be heavily plot-relevant, I'm not sure if the Galar forms would FIT quite as well. I'll think on it.
Hey! So this works great, but there were two errors in the scripts as given that I had to track down.
First, in UI_TrainerCard, you don't define the imagePositions array, which causes the game to crash upon displaying the Trainer Card. That script should be:
x = 72
imagePositions = []...
Appreciate it! I found a shiny Bidoof on Route 1 while playtesting. I've had to restart multiple saves for debugging but I now always cheat in a shiny Bidoof. (Shiny rate was increased to 1/400, 10x higher than official games. Still rare, but I want people to actually find them).
Not for a...
Either delete the old game folder and extract the new one, or extract the new zip straight into the old folder, replacing all files if asked. That's technically all that's needed to update. Your saved game is stored separately so you won't lose it either way.
Talking to the Hiker is simply to...
KR v0.0.3 is out! Fixed those game-breaker map transition issues, opened up Route 3 (no Mt. Moon yet, though), and overhauled trainer randomization! Gym Leaders and some trainers with more complex teams are still randomized the original way, but the majority now utilize Kotaro's Random Trainer...