im p sure its perfectly possible. like you could check the code i made for the hp changing items, and instead of all that you could make it into something simple like
pokemon.hptype = :FIRE
yeah this is because that plugin basically overwrites the compile trainers function. i knew eventually something like this would happen and i was resigned to just accept that these plugins would be incompatible, but this looks doable...
hello, thanks for your kind words despite the issue! these images dont work though :( can you reupload these images or @ demice in relic castle discord or make a help thread there and @ me since it will be easier to figure this out with live chat
DemICE updated All Abilities Mutation with a new update entry:
v1.3.1: Fixed a bug with stat boosting moves if one didn't have the Generation 9 Pack installed
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A tiny edit in the scripts that simply allows players to view detailed error reports that they can send to the devs to help them find the cause of the errors much much easier.
I would have made it into a plugin but it looks like this specific method does not work from a plugin.
Therefore it has...
DemICE submitted a new resource:
Detailed Error Messages for Players (and not only debug/playtest mode) - Have your players show you full error reports.
Read more about this resource...
v1.3
-Added 2 new features!
-The option to name your next backup so can you easily find it later.
-The option to access your save file folder (confirmed to be working for Windows users at least)
(straight up opens the save file folder)
- Also Fixed a major bug that prevented save...
DemICE updated Infinite Save Backups (Auto Multi Save Extension) with a new update entry:
v1.3 is out! With option to name backups, save folder access, and an important bugfix!
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DemICE updated Level Based Mixed EV System and Allocator with a new update entry:
v1.0.1 Update that fixes an important dumb error that was breaking battles
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Thanks for your enthusiasm!
I thought about changing the graphic but it was more work than i could afford the time for at that moment. and there was also the issue of if it would hurt the plugin's compatibility with other plugins. right now im pretty sure its compatible with mostly everything...
Are you, too, one of the people that dislikes the way EVs are handled in single player Pokemon games? How they are just getting distributed all over the place as you progress with little to no control over them unless you want to go out of your way to invest time and effort to actually properly...
DemICE submitted a new resource:
Level Based Mixed EV System and Allocator - Revamped EV system based on level that also gives justice to mixed attackers. Comes with Allocator.
Read more about this resource...
i believe you could search in the Tutor.net.rb for
if $bag.quantity(currency)>=cost
and
$bag.remove(currency,cost)
and replace them with the equivalents for checking for bag and it should work.
about the second request i'll be real, i've never bothered with the day/night stuff to know how to...
1.2:
- Fixed the very annoying issue of the backup numbering resetting to 1 when closing and reopening the game.
- Usage of http404error's doSave method in this plugin is now aliased instead of an override
DemICE updated Infinite Save Backups (Auto Multi Save Extension) with a new update entry:
v1.2 hotfix update for Infinite Save Backups
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v1.3:
Every time a pokemon has their ability changed, this ability is moved to the front of the ability array.
Mega abilities now count as a mutated pokemon's main ability and are moved to the front of the ability array.
Wandering spirit will have its place in the ability array replaced with...