Can you explain what kind of differentiation you want to have here? As long as you can make the desired behavior you want clear enough, it should be easy to help achieve it.
I'm sorry you had this much trouble with it. Naturally I don't really know what your approach to this problem was, so...
Many users have reported that they're not able to get the Gen 8 Pack's auto sprite scaling to work when porting to Essentials v21. Instead of trying to fix the scaling code, I decided to just pre-scale them all.
Front sprites should all be 192x192.
Back sprites should all be 288x288.
Does not...
http404error submitted a new resource:
Resized Pokémon Sprites from Gen 8/9 Packs - If sprite scaling isn't working for you try these pre-scaled Pokémon battle sprites
Read more about this resource...
Yeah, only if you're lucky enough to encounter a shiny Pokemon though, I believe because isCommander? is accessed through the pbCommonAnimation code path.
Speaking of the isCommander? and isCommanderHost? methods, in the v20.1 version of the plugin I just noticed that these are missing from class Battle::FakeBattler which causes issues in Safaris. I haven't checked the latest plugin, so disregard this if it's already been fixed.
I found a small issue with the plugin that causes your follower not to always update correctly after battle when your follower fainted.
The "self." shown below is missing from def after_battle in BattleCreationHelperMethods:
Don't forget to use proper spoiler tags please.
1. That's certainly a mystery! I don't want to give a definitive answer.
2. Play some cards!
3. Nope! There are likely some secrets you haven't found yet, but none of them require surfing. Oh, and, not every single thing that looks like it might...
Hahaha, yes! I had a whole long list of tips typed up but now I don't have to post it! Future visitors will just have to come to the Discord to get the dev insights ;) Feel free to drop by to show off your results as well, if you like. Enjoy your victory, and thanks for playing!
We're currently...
Encountered an issue with Giratina's form handler. The Gen 9 Pack code has "get" here instead of "try_get" (picture taken after my attempted fix), so maps without any metadata set yet will produce an error if Giratina enters battle there.
I made a v20 port of this plugin, in case that helps anyone. Feel free to reach out if you encounter any issues with it.
Download: https://www.mediafire.com/file/zjrlw6ybeiuidug/B2W2_Bag_v20.zip/file
I think this should fix it. Add these four lines to the file shown (see its path at the top of the image):
This is just copied directly from v20 code. The reason for the issue seems to be that trainer intro music became BGM instead of ME from v19 to v20 so it requires this extra layer to...
Yeah, I was helping someone who was running into it. SHOW_IV_RATINGS is set by BW Summary, so if you have BW Summary but not Enhanced UI you'll get an error for the undefined method. See below.
It's unfortunate and confusing that BW Summary and Enhanced UI apparently overlap so much in their...
There appears to be a typo in Summary.rb:
if SHOW_IV_RATINGS
pbDisplayIVRatings(@pokemon, overlay, 110, 82)
end
Unless there's something I'm missing, I think this should just be pbDisplayIVRating with no "s".
It appears that the individual download links in the post body have been updated (with at least the background fix for the summary), but the Go To Download button in the upper right corner hasn't been updated.
I think it's understandable, since the error message mentions Auto Multi Save but not the other plugin. I'm glad you showed up in this thread! Thanks for your help.
@ClessioTV I can't get this to happen. Does this occur when other plugins are also included? What does "remove the saves from the folder" mean? I deleted/renamed them myself and am not seeing any problems. Is that also what you're doing, @LinKazamine? I don't understand what your proposed...
Fixed an issue reported by BlurzyBord where saving and reloading while sliding on ice would break your game.
The fix is just that the step counter auto-save will avoid ticking up or auto saving whenever the player is sliding on ice. This means you might not get a lot of autosaves from step count...