I have to question the first rival battle....I get the point of the game but expecting someone to go up against a level 11 Zubat that has Bite when they dont expect to be able to catch any pokemon to make up for the issue is not good game design.
for some reason the game is glitching out after I took a break from it, and the pause menu flickers on and off really fast as my character walks down or toggles through the menue until the game closes itself.
Are there nature mints in this? I got a good set of IVs on my Shyleon but due to how long it takes to actually check what the nature of your starter is it gets pretty annoying to have to go through o much dialogue to be able to check the stats of my starter.
I agree, I had to stop before even the first gym myself because Surf on a Corphish and confusion by a level 3 Abra were making it far more difficult than it should to level up my level 5 team. Theres challenging, and then there's grotesquely unfair.
A small issue I ran into, nothing bad or game breaking but it was annoying enough to bring up. The game is supposed to have gen 6 mechanics, but hidden power's base power is still randomized instead of being 60 for all cases. I dunno if you plan on fixing this or not but I wanted to mention it...
Is there a means to enhance IVs or change natures? I see the PBS file suggests there is but I've personally found that doesnt necessarill reflect what actual content is in the game at times.
this is pretty cool. I always wanted to try a pokemon game like this. I even had a concept like this I wished to see come to fruition but due to my lack of skill in game making when I initially posted a concept pitch on pokecommunity, it never got traction. Perhaps someday because of this...