The old guide got deleted, but here's an archive of it.
You have to start a new save file after adding Deluxe, old save files will crash when you look at the Pokedex.
If you're using Essentials v20.1, you can use this plugin to add a search bar to the move animation editor. Unfortunately, I have not been able to get it working for v21.1.
If you're using v21, I made this move list dump so that you can really easily ctrl+F it and get the move's number.
If you...
Unless you're trying to put a big focus on double battles in your game just in general, 70% of grass encounters being a double encounter sounds a bit high. Especially if you can't catch Pokemon if there's more than one left, which is what Essentials does by default (and I'm not sure if there's...
Did you remember to compile your game after adding the new PkmnAnimations file? If you don't, the game will take a while to load the new animations when first using them, and there might be a few other minor side effects I don't know about. Just make sure you do a full compile and you should be...
Do you think you could still send me the .anm files? I want to take a look at them and see if I can make some scripts to update them to the current Essentials version. My Discord username is krlw890, and is probably the best place to send them to me if Relic Castle won't let you.
We still have those SRGB issues and it would be great to fix that! A few graphics have been modified, mostly some general ones to add new elements to them for new moves. Do you think you could run that script on the current graphics? We'd really appreciate it.
The Gen 8 project had a good...
This project is a successor to the discontinued Gen 8 Move Animation Project led by St. Cooler, which itself was an extension of Pokemon Reborn's animations.
However, this isn't just the Gen 8 project with Gen 9 moves added! The Gen 8 project had very little organization for how it ordered the...
KRLW890 submitted a new resource:
The Gen 9 Move Animation Project - That's right, we're animating every official move
Read more about this resource...
No. I made this primarily for my own game, which uses v20. And one of the big improvements from v20 to v21 was the AI, so v21 doesn't need it as badly as v20 did/does.
Hi, thanks for reporting this. This is actually an issue I found and fixed a while ago, but turns out I never posted the update that fixed that, my bad! Just uploaded a new version that fixes this bug and makes the AI more sensitive to certain held items.
Fixed a bug that could skip the opponent's turn and made the AI more responsive to certain held items:
An opponent holding Heat, Damp, Smooth or Icy Rock will be much more likely to select the corresponding weather-setting move if it knows the move.
An opponent holding Light Clay will be much...