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  1. Zik

    Resource Pokémon Factory

    Regarding Suicune, can you also send me the creation method and see the possible error? Regarding Unow, it's probably due to the NIHILLIGHT movement. Is it added by a plugin?
  2. Zik

    Resource Pokémon Factory

    Indeed. Those are the types of errors my script can produce when entering data that the save isn't designed for. Although I made sure to mitigate these errors, they seem to have returned when I corrected some things. You could also pass me the Pokémon you created so I can pinpoint which option...
  3. Zik

    Resource Pokémon Factory

    1-Yes. In fact, the next update will feature examples of how to use the factory for WildBattles and, especially, TrainerBattles. Example: def self.brock_figth trainer_party = [] brock_onix_data = { species: :ONIX, level: 14, nickname: "Goliath"...
  4. Zik

    Resource Pokémon Factory

    I'd need to see the error log to see if my script had anything to do with it. It can also happen if you had a saved game, removed plugins, and tried saving again. I'm testing my script in three different environments (Vanilla 21.1, La Base de Sky, and a FanGame with a significant number of...
  5. Zik

    Resource Pokémon Factory

    I did a test and it worked. Could you send me the code?
  6. Zik

    Resource Pokémon Factory

    If you do it inside the ZBox module in 002_Events: module Zbox #============================================================================== # Example events... #==============================================================================...
  7. Zik

    v21.1 Pokémon Factory - Added sprite_override: and hue_change:

    This update brings two new features. hue_change: An option that allows you to change the sprite's hue to a value ranging from -360 to 360. sprite_override: An option that allows you to change the sprites your Pokémon loads. This doesn't require creating a variant in the PBS, and it still...
  8. Zik

    Resource Pokémon Factory

    Zik updated Pokémon Factory with a new update entry: Added sprite_override: and hue_change: Read the rest of this update entry...
  9. Zik

    v21.1 Pokémon Factory - Added custom_moves:

    Pokémon Factory has been updated to 1.2.0. This update brings "custom_moves:", which allows you to customize Pokémon moves without having to add a new one to the PBS. You can modify: -Name -Description -Power -Accuracy -PP -Priority -Type The effect and animation will not be added for...
  10. Zik

    Resource Pokémon Factory

    Zik updated Pokémon Factory with a new update entry: Added custom_moves: Read the rest of this update entry...
  11. Zik

    Resource Pokémon Factory

    Using "types:". Example: def self.give_eevee eevee_data = { species: :EEVEE, level: 10, nickname: "Hope", shiny: true, nature: :TIMID, item: :SOOTHEBELL, poke_ball: :PREMIERBALL, ivs: { hp: 31, attack: 31, defense: 31, spatk...
  12. Zik

    v21.1 Pokémon Factory - Added "variants:" functionality.

    This update adds a new feature: variants:. Its purpose is to provide an easy way to create variations when generating Pokémon, giving each its own weight to be delivered randomly. It can also accept switches and variables as activation conditions. As long as these conditions are not met, the...
  13. Zik

    Resource Pokémon Factory

    Zik updated Pokémon Factory with a new update entry: Added "variant:" functionality. Read the rest of this update entry...
  14. Zik

    Resource Pokémon Factory

    Not yet. But it shouldn't be difficult to implement in the next update, as it would follow the same pattern as move_pool.
  15. Zik

    Resource Pokémon Factory

    Zik submitted a new resource: Pokémon Factory - It allows you to create custom Pokémon and Eggs using a hash format. Read more about this resource...
  16. Zik

    v21.1 Pokémon Factory 1.3.0

    This script was originally part of a utility library I'm creating, but since it has no dependencies, I decided to release it as a standalone script. It allows you to create custom Pokémon and Eggs using a hash format. It changes the creation process from this: pkmn = Pokemon.new(:EEVEE, 10)...
  17. Zik

    Resource Dynamic Overworld Shadows

    Unfortunately, I don't have a solution for this at the moment, as I'm busy with something else. In short, the problem is that when trying to copy the tileset to create the duplicates, it was found to be too large. I tried several ideas to mitigate the load, but they haven't worked.
  18. Zik

    Resource Dynamic Overworld Shadows

    Zik submitted a new resource: Dynamic Overworld Shadows - Enhance your Fangame's visual appeal by implementing dynamically updating character shadows. Read more about this resource...
  19. Zik

    v21.1 Dynamic Overworld Shadows 1.0.0

    Based on the Overworld Shadow Ex, I created this small 'engine' that generates shadows which update with characters on the map. Although functional, I still consider it to be in an experimental stage. It still needs some touch-ups and code cleaning, as well as fixing some remaining visual bugs...
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