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  1. Lucidious89

    Resource Z-Power [DBK Add-On] [v21.1]

    Gotcha. Ok, then it should be good now. However, the "getDataPageInfo" section of your code is broken. Although, thats only really important if you have the Pokedex Data Page plugin installed.
  2. Lucidious89

    Resource Z-Power [DBK Add-On] [v21.1]

    You should probably provide the actual error and the full code.
  3. Lucidious89

    Resource Deluxe Battle Kit [v21.1]

    You can apply as many unique battle rules as you want to a single battle. They will just overwrite each other if they affect the same thing. Like, applying both the "canRun" and "cannotRun" battle rules will overwrite each other. Applying the "weather" rule to Sun and then applying it again to...
  4. Lucidious89

    Resource Deluxe Battle Kit [v21.1]

    Why do you have two different midbattle script rules set? They will always overwrite each other if that's the case. A battle can only have ONE midbattle script.
  5. Lucidious89

    Resource Z-Power [DBK Add-On] [v21.1]

    Sure. I mean, Necrozma already technically has two different Ultra Burst forms, since Dusk Mane (form 1) and Dawn Wings (form 2) Necrozma each Ultra Burst into their own forms (3 and 4, respectively). The only difference is that forms 3 and 4 are identical, in this case (Ultra Necrozma).
  6. Lucidious89

    Resource SOS Battles [DBK Add-On] [v21.1]

    That doesn't even make sense. Try it again.
  7. Lucidious89

    Resource Animated Pokemon System [DBK Add-On] [v21.1]

    That sounds like a completely different system, tbh
  8. Lucidious89

    Resource Deluxe Battle Kit [v21.1]

    This has nothing to do with DBK. The error doesn't point to any of the plugin scripts. It seems more like an error with some custom edits in your Essentials scripts.
  9. Lucidious89

    Resource Deluxe Battle Kit [v21.1]

    If you hardcode a midbattle script, you can literally do anything.
  10. Lucidious89

    Resource Deluxe Battle Kit [v21.1]

    Might be an oversight, idk. I never tested the animations with player outfits.
  11. Lucidious89

    Resource Deluxe Battle Kit [v21.1]

    It has to be in an array, like I said.
  12. Lucidious89

    Resource Dynamax [DBK Add-On] [v21.1]

    If you give them the anti flag you mentioned earlier, it should probably work the same way.
  13. Lucidious89

    Resource Deluxe Battle Kit [v21.1]

    The same way you edit any Pokemon in an event script. Just put that Pokemon object into the temp party array instead of entering a species ID and level.
  14. Lucidious89

    Resource Dynamax [DBK Add-On] [v21.1]

    Edit the Dynamax metrics.
  15. Lucidious89

    Resource Dynamax [DBK Add-On] [v21.1]

    Oh, I forgot you're trying to jam all of the mechanics in a single fight. Either way, it still seems to work fine for me. This was my test setup: Trainer: Cool Trainer Skill Level: 60 Items: Z-Ring, Dynamax Band, Tera Orb Party: Ivysaur Item: Grassium Z NoDynamax = true NoTera = true...
  16. Lucidious89

    Resource Dynamax [DBK Add-On] [v21.1]

    The point of implementing Dynamax through midbattle scripting is that you can force Dynamax to occur at any point in battle; outside of the normal gameplay rules of Dynamax. If you want Dynamax to function like it normally does, except that it is only ever used by a specific Pokemon in the...
  17. Lucidious89

    Resource Dynamax [DBK Add-On] [v21.1]

    Then why not just use BeforeMove_GASTRODON_foe?
  18. Lucidious89

    Resource Dynamax [DBK Add-On] [v21.1]

    The triggers just tell the game when the entered commands should happen. They designate the timing. The command triggers designate the actions to perform. Trigger keys are basically saying "at this time, perform these actions:", while the command keys are the actions. What you wrote is...
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