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  1. Lucidious89

    v21.1 Dynamax [DBK Add-On] [v21.1] - v1.1.2 Update

    When the player triggers Dynamax while wearing an outfit, the animation will now properly display the trainer's current outfit during the animation. The type of Max Move that a base move is converted into will now take into consideration certain properties that alter that base move's type. For...
  2. Lucidious89

    Resource Dynamax [DBK Add-On] [v21.1]

    Lucidious89 updated Dynamax [DBK Add-On] [v21.1] with a new update entry: v1.1.2 Update Read the rest of this update entry...
  3. Lucidious89

    v21.1 Z-Power [DBK Add-On] [v21.1] - v1.1.1 Update

    When the player triggers a Z-Move while wearing an outfit, the animation will now properly display the trainer's current outfit during the animation. Status move may now be used as the base move to be converted into an exclusive Z-Move. Previously, only damage-dealing moves would function...
  4. Lucidious89

    Resource Z-Power [DBK Add-On] [v21.1]

    Lucidious89 updated Z-Power [DBK Add-On] [v21.1] with a new update entry: v1.1.1 Update Read the rest of this update entry...
  5. Lucidious89

    v21.1 SOS Battles [DBK Add-On] [v21.1] - v1.1.1 Update

    Fixed several bugs related to Pokémon not properly yielding exp or triggering certain switch-in effects after joining the battle. Wild SOS Pokémon will now properly play shiny, super shiny and/or shadow Pokemon animations when entering battle, if necessary. Fixed various visual bugs related to...
  6. Lucidious89

    Resource SOS Battles [DBK Add-On] [v21.1]

    Lucidious89 updated SOS Battles [DBK Add-On] [v21.1] with a new update entry: v1.1.1 Update Read the rest of this update entry...
  7. Lucidious89

    v21.1 Enhanced Battle UI [DBK Add-On] [v21.1] - v2.0.8 Update

    The "Damage Gate" effect displayed in the Battler Info UI for wild boss Pokemon may no longer incorrectly display negative numbers as its value. The Move Info UI will now properly display Z-Moves that are being converted into a different one. For example, if the base move is Weather Ball and it...
  8. Lucidious89

    Resource Enhanced Battle UI [DBK Add-On] [v21.1]

    Lucidious89 updated Enhanced Battle UI [DBK Add-On] [v21.1] with a new update entry: v2.0.8 Update Read the rest of this update entry...
  9. Lucidious89

    v21.1 Deluxe Battle Kit [v21.1] - v1.2.7 Update

    When the player triggers Mega Evolution while wearing an outfit, the animation will now properly display the trainer's current outfit during the animation. Added the "battlerWish" midbattle command. This can be used to specifically set the Wish effect on a battler position. Reorganized some of...
  10. Lucidious89

    Resource Deluxe Battle Kit [v21.1]

    Lucidious89 updated Deluxe Battle Kit [v21.1] with a new update entry: v1.2.7 Update Read the rest of this update entry...
  11. Lucidious89

    Resource Terastallization [DBK Add-On] [v21.1]

    The plugin doesnt include any move animations for Tera Blast, so that's why it will always use the same animation regardless of type. That's up to you to add if you want to. The plugin includes support for multiple animations per type, but it doesnt include any of those animations itself. Also...
  12. Lucidious89

    Resource Deluxe Battle Kit [v21.1]

    Yeah, the damage calc refactor is dramatically important, both for DBK and every plugin that relies upon DBK. Almost nothing related to battles will work without it.
  13. Lucidious89

    Resource Deluxe Battle Kit [v21.1]

    Idk, ive never encountered either of these issues, nor can I seem to replicate either of them now. Do you have any other plugins or custom edits that affect the damage calc or HP calc formulas? To test, I set up a wild Blissey with around 15,000 HP and attacked it with a move that dealt around...
  14. Lucidious89

    Resource Deluxe Battle Kit [v21.1]

    Idk, without seeing what you're talking about I dont know what the issue is. Just use Imgur or something to share images.
  15. Lucidious89

    Resource [Frame 2 Project] Gen 4 Battle Entry Animations

    Very cool project idea. I always thought these animations had a lot more charm than the fully animated Gen 5 sprites.
  16. Lucidious89

    Resource Z-Power [DBK Add-On] [v21.1]

    #----------------------------------------------------------------------------- # Gets Ultra item for this species. "getUltraItem" => proc { |pkmn| next :ULTRAPYRIUMZ if pkmn.form = 0 next :ULTRAKPYRIUMZ if pkmn.form = 1 }, It's supposed to be == not =. That's all the problem is.
  17. Lucidious89

    Resource Z-Power [DBK Add-On] [v21.1]

    Idk, I set up some dummy tests for both Electrode and Pyroar and it works fine for me. I will say though that what youre trying to set up is really complicated and messy, and I suspect that the fact that youre unfamiliar with form handlers must compound the confusion. The only generic advice I...
  18. Lucidious89

    Resource Z-Power [DBK Add-On] [v21.1]

    Does Pyroar already have an existing MultipleForms handler? Regional forms typically already use a MultipleForms handler in order to force them into the correct form based on the region youre in. It's likely that they're overwriting each other.
  19. Lucidious89

    Resource Z-Power [DBK Add-On] [v21.1]

    Status moves arent meant to be used as base moves for exclusive Z-Moves. Only damage-dealing moves are meant for that. Status moves have their own specific and unique interaction with Z-Power, which just provides them an additional effect and changes their name to Z-whatever (Z-Growl, Z-Leer...
  20. Lucidious89

    Resource Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents)

    Supreme Overlord doesnt start announcing itself until at least one of your Pokemon have been KO'd during the battle.
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