If you followed the instructions, you would have compiled your game. If you did compile your game and this is still happening, then you somehow messed up the drag-and-drop part of the instructions.
These plugins are made to be as foolproof as possible to install. At a certain point, youre sort...
You dont need to concern yourself with any of that. Just follow the instructions. Open the folder your downloaded, and literally just drag and drop the contents into your Pokemon Essentials folder. Done.
The default Dynamax metrics are designed for the vanilla Essentials sprites, which are the cut off back sprites from Gen 4 and earlier.
That doesn't mean you must use these types of sprites. You can simply edit the metrics for full back sprites yourself. The plugin even has auto-positioning...
Huh? That doesn't even make any sense how it would be doing that.
Literally just copy the Stellar return line. Except instead of checking if type is included in that convoluted Battle property array, just plug in your own array of the types you care about.
Like [:FIRE, :DRAGON...
Of course you can, this is how the Stellar type already works. It just returns true if type is any of the types included in an array. So just do the same thing, except specifically for an array of the three relevant types you care about.
Youre probably trying to view a Pokemon in your party who existed prior to installing the Tera plugin, thus they do not have a Tera type. Give yourself a new party.
It generally should, already. It all depends on the AI's skill level and other factors, of course.
This isnt really a DBK thing, though. Base Essentials already includes these AI checks.
I mean, have you just tried setting BACK_BATTLER_SPRITE_SCALE to something lower than 1? I have no idea if it works, off the top of my head. Seems like you should at least have tried it first.
Fixed a bug that would cause a crash when viewing the Battler Info UI of a battler who is in the middle of a two-turn attack.
Overhauled the entirety of the effects list in the Battler Info UI. The description text for effects have also been improved to be more detailed or specific if possible...