Removing the plugin and reinstalling backups for all your Pokemon PBS files (forms included) should suffice. You can also go through the audio and graphics folders and delete any raid stuff too, if youd like, but it isnt necessary.
You do realize that this plugin and the Animated Pokemon plugin use completely different sprites and metrics files, right? You have to consider what it is you're actually installing/overwriting.
I dont know about you, but to me that sounds like a rather big issue to address. Bigger than before even, since now you don't even know where or how the v21 hotfix code is being applied, or what its even overwriting that is meant to function differently in v21.1. Sounds messy to me.
Anyway, as...
Any new sprites post-Gen 9 would have to be sent to me by people in the community, if people want them added. I have zero care or interest in finding or asking for them myself.
Adventures ignore scaling level based on raid ranks, and instead scale based on badge count. 0 badges = level 10, and it caps at level 70. This is because unlike raids, you can participate in an Adventure with any number of badges, while raid dens lock you into specific ranks based on badges...
Lucidious89 submitted a new resource:
Raid Battles [DBK Add-On] [v21.1] - Implements Raid battle mechanics to set up challenging wild encounters.
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Raid Battles for v21.1
Implements Raid battle mechanics to set up challenging wild encounters.
Overview
This plugin builds upon the Deluxe Battle Kit to add various new battle modes to allow for challenging boss fights against wild Pokemon. Raid battles have their own special mechanics that...
Fixed a bug that would incorrectly omit certain moves from being displayed in a species' level-up movelist in situations where a species learns the same move multiple times at different levels.
Made some significant overhauls to item AI to ensure trainers will use items more intelligently, such as considering useful status effects before spamming status cure items.
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I feel like you're not really using the correct terminology here, as there isn't really any such thing as the "player's turn."
Battles take place in phases. There's the Command Phase, where all trainers lock in their decisions; then comes the Attack Phase, where each Pokemon on the field...