DEALING WITH UNEXPECTED DISCONNECTION
If you are battling normally and one of the two players disconnects, the battle will not end automatically and when you try to progress you will enter an infinite loop waiting for the other player to act. This happens because, if you lose connection even...
ESSENTIALS V21.1 UPDATES WITH UNOFFICIAL EBDX.
This is the version I managed to develop after a while for the unofficial EBDX in version 21.1, which I made over time in a single post. Let's look at the first changes:
The first is the correction of the order of the targets for different...
MOVE COMPATIBILITIES
Hello trainers, today I'm sharing something that might be useful to you.
I know that the tutorial contains the necessary information for this, but when creating server_pokemon.txt, you should opt for shared mode if you want to have high compatibility with this resource...
Hello, sorry for intruding, I would like to follow the improvements of the Script. Could you mention the updated methods when you make the next updates? That way I wouldn't need to compare the entire code that is already edited to my liking for this... If possible, thank you.
The species finder can now receive multiple shapes as parameters, instead of just one.
Added "Count" mode to count species instead of just finding them, returning an integer.
The method that allows or disallows Bluestacks to emulate your game now reads RUBY_PLATFORM and this is smarter since...
Ah, this is a Pokémon Mystery Dungeon sprite, you can get it from there, but note that they are in a model with a strong outline, different from the Essentials standard, if you are only going to use a few, it may be worth standardizing the outline color.
MakerBlack submitted a new resource:
Healing Moves in Overworld - Enhance your RPG gameplay with strategic healing in an open world.
Read more about this resource...
This feature defines almost all healing moves with open world functionality.
You can use this feature strategically or just make the journey more comfortable. In my game, healing resources are limited so this makes a lot of sense. Thanks to TechSkylander1518 who started this project a long time...
Hello again! def pbGetPlayerCharset is a method that exists in your default Pokémon Essentials, so you should just add this line to it:
ret = getSurfSprite if $PokemonGlobal&.surfing
Now to define getSurfSprite you must create a method above Main.
def getSurfSprite
finder =...
Yes, it is completely possible and simple. This script:
def pbGetPlayerCharset(charset, trainer = nil, force = false)
trainer = $player if !trainer
outfit = (trainer) ? trainer.outfit : 0
return nil if !force && $game_player&.charsetData &&
$game_player.charsetData[0] ==...
If the subject is to update in 2025, easy access is necessary, so to reach thousands of new people I believe that Android is a very essential key.
Here I have added two new methods, one of them is to check the current version of the emulator and the other is to allow this emulation on the PC...
MakerBlack updated Maker Black Utilities with a new update entry:
Compatibility for running external files/links.
Read the rest of this update entry...
Hello trainers, how are you? I noticed that any follower in Pokémon Essentials v21.1 does not follow as in v20, this is due to a change in the moveto method, which now does not move a Character fluidly.
Well, I did not make a precise correction to this, but a reform in the fancy_moveto method...