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  1. boonzeet

    Gen 8-Style Item Find Description - Version 2.0 with v19.1 Support

    Hello all, I've remade this as a plugin for v19. New features include: Removed piggybacking on $Trainer object, replacing with v19's new SaveData system Uses aliases instead of rewriting methods, allowing the script to play better with other scripts that modify pbReceiveItem and pbItemBall New...
  2. boonzeet

    Resource Gen 8-Style Item Find Description

    boonzeet updated Gen 8-Style Item Find Description with a new update entry: Version 2.0 with v19.1 Support Read the rest of this update entry...
  3. boonzeet

    Resource Following Pokemon EX

    Great script and great job massively overhauling it for the modern era. One minor note, animations for the come out/come in appear above the player, which can look jarring: Adding false, 1 to the anim lines (i.e. addUserAnimation(Animation_Come_Out,@realEvents[i].x,@realEvents[i].y,false,1))...
  4. boonzeet

    Resource Terrain Tag Side Stairs

    I've included this underneath.
  5. boonzeet

    v21.1 Terrain Tag Side Stairs - Updated to v19

    Fully updated to v19, bug fixes included.
  6. boonzeet

    Resource Terrain Tag Side Stairs

    boonzeet updated Terrain Tag Side Stairs with a new update entry: Updated to v19 Read the rest of this update entry...
  7. boonzeet

    v21.1 Terrain Tag Side Stairs - Updated to v19

    Updated the script for v19 compatibility.
  8. boonzeet

    Resource Step On Spot OW Animation

    boonzeet submitted a new resource: Step On Spot OW Animation - A common animation seen in OW cutscenes in main series games, made easier. Read more about this resource...
  9. boonzeet

    Step On Spot OW Animation

    Short and sweet script that we've found useful in our project. In main series games, often a character will step on the spot to show surprise, or to pick up an object. Now it's easier to do in Essentials with a simple command. Just install the code below and call pbStepOnSpot(eventID) for...
  10. boonzeet

    Resource Boon's Phenomena: BW Style Grass Rustle, Cave Dust + More

    Please ensure RPG Maker XP is closed while replacing the Animations.rxdata file. I'll check but I'm pretty sure this works in 18.1. Please can you share how your encounters are set up?
  11. boonzeet

    Resource BGM Memory (Resume After Battle)

    boonzeet updated BGM Memory (Resume After Battle) with a new update entry: Update 1.1: Added Vendily's fixes to bgm_fade Read the rest of this update entry...
  12. boonzeet

    BGM Memory (Resume After Battle) - Update 1.1: Added Vendily's fixes to bgm_fade

    Many thanks to Vendily for fixing an issue with bgm_fade when quickly switching BGMs
  13. boonzeet

    Resource BGM Memory (Resume After Battle)

    Thank you to you and Vendily for noticing this and fixing it! I'll update the script now
  14. boonzeet

    v21.1 Terrain Tag Side Stairs - Updated to 1.2 (Fix ledges, surfing and map transfers on stairs)

    Updated to v1.2. This fixes some new bugs due to the way v18 handles characters: Ledges no longer get the players stuck Surfing no longer triggers an encounter every time if the player's step counter has not incremented Map transfers while a player is on stairs no longer cause the player to be...
  15. boonzeet

    Resource Terrain Tag Side Stairs

    boonzeet updated Terrain Tag Side Stairs with a new update entry: Updated to 1.2 (Fix ledges, surfing and map transfers on stairs) Read the rest of this update entry...
  16. boonzeet

    BW 'Shout' Message Effect - Update for v18, easier install

    Updated to work with v18. As a plus side, the install is muuuuch easier!
  17. boonzeet

    Resource BW 'Shout' Message Effect

    boonzeet updated BW 'Shout' Message Effect with a new update entry: Update for v18, easier install Read the rest of this update entry...
  18. boonzeet

    Resource BGM Memory (Resume After Battle)

    I'm not sure exactly what could be causing this, but I've made a slight edit to the code. Could you check if this fixes this issue?
  19. boonzeet

    Released Pokémon Midnight (Chapter 1)

    Overall I loved the setting/aesthetic, the graphics, and the music. The use of the random map generator was great, but could have been expanded upon. For areas to improve, the difficulty/grindiness and lack of items. Great work on the game and delivering such an inspired aesthetic!
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