• Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
  • Reminder: AI-generated content is not allowed on the forums per the Rules and Regulations. Please contact us if you have any questions!

Search results

  1. E

    Resource Effort Levels System

    were you able to figure this out? Its the only thing preventing me from adding this mechanic to my game.
  2. E

    Resource rainefallFogs

    Hi I keep getting this error [Pokémon Essentials version 21.1] [v21.1 Hotfixes 1.0.9] Exception: NoMethodError Message: undefined method `fog_ox' for nil:NilClass Backtrace: [rainefallFogs] 002_script.rb:143:in `display_x=' Game_Player:255:in `center' Game_Player:264:in `moveto'...
  3. E

    Resource Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents)

    I don't think supreme overlord is working for me, it's supposed to announce it upon switch in right? Some other gen 9 abilities seem to be working fine
  4. E

    Resource Field effects by Pokemon Repudiation

    I have the same issue anyone have a fix?
  5. E

    Resource Advanced Items Field Moves

    get this error when trying to open the menu [Pokémon Essentials version 21.1] [v21.1 Hotfixes 1.0.9] Exception: TypeError Message: Can't convert Tone into Color Backtrace: [Voltseon's Pause Menu] 002_VoltseonMenu_Main.rb:54:in `fill_rect' [Voltseon's Pause Menu]...
  6. E

    Larger Strength Boulders (Event Size() tile properties)

    i had no idea you could do this with character graphics as i was using tile graphics. such an easy solution, thank you so much
  7. E

    Larger Strength Boulders (Event Size() tile properties)

    So i've basically been attempting to make a 2x3 strength boulder, with the top row of tiles being able to appear above the player. I was wondering if anyone knows of a possible solution, i'm not sure if its possible.
Back
Top