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  1. 0

    Overview Tutorials and Resources Requests 2.0

    Another really cool idea to mix Trainer Cards up without going TOO crazy is a script that can give Trainer Cards a similar feel to the ones Pokecharms allows you to make. Example:
  2. 0

    Completed Pokémon Villain Jam

    I just finished a playthrough as Cyrus. I am planning two more as Giovanni and Piers respectively, but at the moment, I feel accomplished because before today, I could not even beat Lysandre as Cyrus, who was my first match up.
  3. 0

    Overview Tutorials and Resources Requests 2.0

    I thought of something interesting. A script (preferably compatible with both v18 and v19) that allows you to transfer save data from a Firered/Leafgreen ROM into the fan game by putting the .sav file in a new Throwback Save folder.
  4. 0

    Resource ZUD Plugin [Essentials v18.1] [DEPRECATED]

    Decided to make it a bit more helpful. Tips on how to work this out? As I want the Z-Move to be something useful for Raikou no matter if the focus is Physical or Special. #=============================================================================== # Raijin’s Fury...
  5. 0

    Resource ZUD Plugin [Essentials v18.1] [DEPRECATED]

    Does this look good for the Raikou Z-Move? Or should I add a true to the startTerrain condition? class PokeBattle_Move_Z00A < PokeBattle_ZMove def pbAdditionalEffect(user,target) @battle.pbStartTerrain(user,PBBattleTerrains::Electric) end end
  6. 0

    Resource ZUD Plugin [Essentials v18.1] [DEPRECATED]

    Ah. Understood. I can install Dynamax as well, then.
  7. 0

    Resource ZUD Plugin [Essentials v18.1] [DEPRECATED]

    I wanna do something similar but I plan on giving Raikou a Z-Move that sets up Electric Terrain from the aftershock. The name is Raijin’s Fury, and the base move is a new move for Raikou called Thunder Storm, with Thunder Storm being an Electric-type Magma Storm. I am also only installing the...
  8. 0

    Resource Foreign Pokémon in the Wild

    How do I set special battle music for some of these?
  9. 0

    Tutorial Field Effects

    I figured it out and in hindsight it was obvious, just remove the at signs before each instance of battle w/abilities
  10. 0

    Resource Pokémon Mart

    Is there a way to modify the script a bit to allow for alternate forms as well such as Alolan Rattata?
  11. 0

    Tutorial Field Effects

    It keeps throwing up errors.
  12. 0

    Tutorial Field Effects

    Thanks bro. I wanted to use Field Effects for some of the Gyms in my game, will be sure to credit you.
  13. 0

    Tutorial Field Effects

    Testing, this look good? # Snow Warning BattleHandlers::AbilityOnSwitchIn.add(:SNOWWARNING, proc { |ability,battler,battle| $PokemonTemp.fieldEffectsBg = 4 # Winter Field @battle.scene.pbChangeBGSprite @battle.pbDisplay(_INTL("Snow covered the field!")) } )
  14. 0

    Tutorial Field Effects

    Is there a way to make abilities like Snow Warning cause Field Effects?
  15. 0

    Recruiting Pokémon - Immortal X Version / Oblivion Y Version

    This looks awesome, would definitely play it.
  16. 0

    Entertainment Relic Castle Pokedex

    Honchkrow: At times, you can see a mob made up of Honchkrow and Murkrow in the wild. Next: Scorbunny
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