Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
The Eevee Expo Game Jam has concluded! 🎉 Head on over to the game jam forum to play through the games. Don't forget to come back September 21st to vote for your favorites!
Reminder: AI-generated content is not allowed on the forums per the Rules and Regulations. Please contact us if you have any questions!
There's a small error at line 171 of [001]Battle_AI
args = [item, pkmn, battler, move_index, fistAction, self, @battle.scene, false]
It has fist instead of first
No, unfortunately. The BW Summary Plugin rewrittes the entire summary pages and methods.
The Innate page uses Lucidious' Modular UI Scenes as a base, which clashes with everything the BW plugin modifies. Doesnt help that the plugin is for v20 and it appears to be abandoned.
You can try and...
First of all, thanks a lot! The english translation will take a bit of time since im trying to balance it around progress in the actual game and my job, but its coming down nicely so far.
And there thecnically is a Discord server for the game, but as you can imagine only in Spanish so far so...
"All dreams are but another reality. Never forget..."
Created in Pokemon Essentials v21.1
Story
You awaken from a year-long coma with no memories—only a fragmented vision of a train... and a terrible crash.
As you are told, you are now in the Yukiko Region, a land serene, with many...
I'm gonna have some fun making the specific species candies for this one as I so want to use this system!
Quick question tho, for opposing trainers that have EVs in their mons defined, how does the conversion work?
If I have a trainer with a Pokemon with 252 Attack for example, does the system...
Yes my bad, I forgot to answer. I saw your post but so far I've been unable to replicate this error wich is strange, specially since I fixed a similar error for this version. Today I'll try in a fresh copy of essentials with ebdx and try and see if there any errors there. I remember ebdx also...
Funnily enough, this is true for all DBK related plugins... except Wonder Launcher lol. You can see it's tutorial no problem, but only things related to Wonder Launcher, everything else returns "The organization has been suspended"
I would preffer to keep this thread exclusive to the Innate Abilities on its own just for organization, but if by any chance you are on the Eeveexpo discord you can make a thread there and I will see it and try to help! Im Sonicover on discord as well.
Just like I said, can't promise doing much...
That error happens because the ability commander does not exist when it's being looked for.
In the latest updated I mentioned I was considering adding the gen 9 as a mandatory dependency but didn't actually added it in the meta file, and the Commander ability was added by the gen 9 pack...
You mean post a pack of the abilities present in Elite Redux? If so yes, there is some interest since I really like that game (otherwise this plugin wouldn't exist lol) and I even added some of them to my game already.
I however probably won't get around to do all of them anytime soon since...
What komeji was trying to say is that the method that checks if an ability was activated was repurposed for this plugin, and a such the ability handlers need to be re made to include this new methods.
This includes Tera formZero, Super Sweet Syrup, Zero to Hero, even Intrepid Sword and...
I hope this update fixes some of the problems reported. Sorry if it took so long, work is very demanding at the moment.
For the next update I think I'll try to fix the abilities that use "pokemon.ability ==" for their main check. However if thats the case I'm afraid this will be the last update...
YOU HAVE TO RE-COMPILE AND START A NEW GAME AFTER THIS UPDATE, AS IT CHANGES ANOTHER CHUNK OF STUFF
FIXED OPPORTUNIST'S ABILITY AND INNATE AT LONG LAST. Huge thanks to Komeiji for suggesting update the bit of code that made the trick.
Reworked how the innates are stored in a Pokemon. Now...
Sonicover updated Innate Abilities (Yet Another "All Abilities Mutation" mod) with a new update entry:
Another bunch of fixes
Read the rest of this update entry...
Thats odd, I'm trying to recreate that error with both cases of the ability (being regular and innate) but had no issues so far. Perhaps another plugin is modifying your code? Or are you using them in a pokemon uncapable of being trapped?
I'm encountering an issue with the Unreal Time plugin, where even if the in game time passes either naturally or by the use of the command to advance time, the marts never update their refresh times. I don't know if it's an issue you'll be interested in looking but I'm reporting it nonetheless
Both of these errors will be solved next patch. I've solved them a while ago but hadn't updated the file and I'm not in my home due vacations. But for the first method you just need to go to the Utilities section of the plugin and delete all aliases for all of the pbAddPokemon methods, since...
The ability splash has some issues, I'm still trying to sort those, to also hopefully make the Enchsnced Battle UI show the corresponding innate, because it always shows the last innate in the array.
But thanks for the report! I'm doing a playtest on my game so hopefully I'll see those issues...