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BEFORE UPDATING ANY FILES: If you have made any edits to the 000_Settings file, make sure to make a backup of that files before updating the plugin. If you copy over files to update, it will overwrite your changes.
Change Log
⚙️Added a SHOW_BERRYDEX_IN_PAUSE_MENU setting to provide a way to...
BEFORE UPDATING ANY FILES: If you have made any edits to the 000_Settings file, make sure to make a backup of that files before updating the plugin. If you copy over files to update, it will overwrite your changes.
Change Log
⭐New feature: Soil types. This feature allows you to set berry...
Those edit the damage output, but it won't change the effectiveness (you won't see "not very effective" or "super effective"). For that, you'll need to add something to the pbCalcTypeMod function.
Use CTRL + SHIFT + F to search for "def pbCalcTypeMod(moveType, user, target)" and open the one in...
BEFORE UPDATING ANY FILES: If you have made any edits to 001_Script for settings or indication definitions, make sure to make a backup of the file before updating the plugin. If you copy over files to update, it will overwrite your changes.
Change Log
IMPORTANT: I've split out Settings from...
BEFORE UPDATING ANY FILES: If you have made any edits to 001_Script for settings or indication definitions, make sure to make a backup of the file before updating the plugin. If you copy over files to update, it will overwrite your changes.
Change Log
🛠️Reworked how you add x and y adjustments...
Aha I think I know why. I'm using a command that is in vanilla essentials to grab the comment, and I never explored it more than a few cases. Interesting that that is how it works.
I'm probably going to redo how you can define x, y values then. I already have it in mind and should be a quick...
I guess I can just keep adding nil checks.
Can you open the 001_Script file in the plugin, and edit lines 104 and 105...
@x_adj += params[1][0]
@y_adj += params[1][1]
to look like this...
@x_adj += params[1][0] if params[1] && params[1][0] &&...
Hmm that looks correct. I never saw this crash when testing though, but I did see a few others that I fixed.
Did you change the settings for the plugin at all? Specifically the x and y adjustment ones?
The problem is just that the gen 9 pack moves file exists. The current code can't handle multiple moves files, as that was added to v21 and that's why the compiler changed.
So again, updating movesx_contest isn't going to change anything. The function I mentioned needs updating.