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I'm assuming that move route is applying to the event you want to save..?
You need to add a Wait for Move's Completion after the Move Route, otherwise the script will run during the move route, not after it.
There seems to be a couple problems with this plugin. It was noticed by someone reporting a crash that when planting a berry where the time being assigned to the berry via pbGetTimeNow was resulting in floats all over the place where ints were expected (even if .to_i was used on the value)...
The only change was done in the 001_BerryPlantingImprovements file. You only need to replace that file for this patch.
Change Log
🛠️Added some extra handling to make sure crashes don't occur if you don't have the Berry Core and Dex plugin installed.
Then it's like Lucidious said, it seems like that somehow the function got removed from your game. Use CTRL + SHIFT + F to search for def pbAdditionalEffectChance and it should return a result that's in the Move_UsageCalculations script.
Does this only happen with certain moves? Your crash log mentions it's happening for Battle::Move::None, which would be any move that has FunctionCode = None in the moves.txt PBS file. Do you have any plugin that does anything with "Battle::Move::None"? That function code should inherit all...
Take a look at the wiki. https://essentialsengine.miraheze.org/wiki/Messages There are a few options in the Text colours section.
But if you want to change the shadow of those colors you set in \c[x] (which will effect everywhere that would use it), you can edit the predefined values for the...
The only file that was changed was 004_MessagesUI. You only need to replace that file with the updated one for this update.
Change Log
⭐Changed how player icons appear. Now, the naming convention for player icons in Graphics > UI > Instant Messages > Characters is "Player_x" where x is the...
Hmm. Does your map have any event that has that cool down condition?
I went through my code and tried to identify anywhere it sets the variable attribute to a BerryPlantData and they should all be locked behind the event having berryplant in the name and/or pbPickBerry/pbBerryPlant as a script...
Oh I see. Do you have an event that's a Berry Plant but has a cooledDown script switch condition on one of its pages? You would also have the script call pbSetEventTime somewhere in that event. I don't think those are compatible as it looks like they both use an event's variable attribute for...
Huh. I don't know why I didn't think to use the existing ChangePlayer feature to determine which icon to show. I'll have to add that for the next update
Oh wait I just noticed your new crash isn't with my plugin, it's with the vanilla berry plant code.
So yeah somehow one of your events had an integer saved to its variable attribute and it's breaking things
My recommendation is to start a new save file, so the variable for all events are...
Probably the same thing just in an old bit of code. Somewhere on your map you have an event's variable being saved as an integer which is the cause. I thought the only thing that ever used that system was berry plants which is why I never ran into these crashes in all my development time.
I'll...
The only change was done in the 001_BerryPlantingImprovements file. You only need to replace that file for this patch.
Change Log
🛠️Added some extra handling to prevent crashes with soil graphics if an event variable isn't BerryPlantData.