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I think you're too caught up on the specifics of "change tera type". You should be looking for a way to run any script/code snippet using DBK mid-battle scripts, and then you run the thing I've pointed out to you.
Looking at the guides myself (I don't use DBK yet so I haven't done so before)...
That I don't know, you'd have to read the guides to see if it talks about that option, or someone else will have to confirm/deny. I'd be surprised if there wasn't a way to run code as part of dbk
If you can call scripts in mid-battle scripts, you can use this same thing. It's just editing a Pokemon object.
So, if you have access to editing the battler, you can do battler.pokemon.tera_type = :FIRE for example.
Did you read through the tutorials? https://lucidious89-tutorials.gitbook.io/deluxe-battle-kit-tutorial/deluxe-battle-kit-for-v21.1/add-on-tutorials/terastallization/terastal-tera-types
There's likely a midbattle script command you can use (again, reading through the DBK tutorials will likely...
Look again. You didn't change the line correctly.
Also, if you're continuing to have issues, can you move this to a help post in the discord if you're on that, or a new post in Dev Discussion? Since this has nothing to do with Gen 9 pack.
yep, it looks like you've deleted/changed some things here. This is how it's supposed to look.
#===============================================================================
# For 5 rounds, lowers power of physical attacks against the user's side.
# (Reflect)...
Lucidious mentioned in the same post you did in DBK that this likely isn't a plugin issue, but something in the base scripts (and nothing in the backtrace points to this being Gen 9 pack so I'm not sure why you thought this might have caused it). Did you make changes to the scripts? Can you show...
Right, then you likely didn't do all of what I said to do, and you're just passing the array of [species, chance] instead of also adding the stuff that makes it just take the species. Again, it will be hard to help if you don't share the code you added.
Yeah I don't think this plugin is compatible with that plugin. There are a number of issues I've seen with it (some of them I reported but I don't think have been addressed yet). I have no plans to try and be compatible with it at this time.
If you're looking to use an unreal time system, I'd...
Not currently. Personally I felt like anything more frequent than 24 hours is a bit rushed, but I also use Unreal Time. I'll look into adding that customization
BEFORE UPDATING ANY FILES: If you have made any edits the Configuration file for this plugin, make sure to make a backup of those files before updating the plugin. If you copy over files to update, it will overwrite your changes. I recommend you duplicate your Configuration file and rename it...
BEFORE UPDATING ANY FILES: If you have made any edits to the 000_Settings, 002_Configuration, or 002a_Configuration_SocialLinks files, make sure to make a backup of those files before updating the plugin. If you copy over files to update, it will overwrite your changes.
Change Log
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