- Pokémon Essentials Version
- v21.1 ✅
Ulquiorra's Storage System -
This is a small storage system that I use for my game; all features are explained in the script
The plugin includes two storage variants: one where items can be removed and stored, and one where items can only be removed (for trash cans or smth)
The following can be defined in the script: Which variant, which name (example: chest, cabinet, bucket) and how much space the storage has
It uses the existing feature for PC
The standard Bag System allows you to select items you want to store in your Chest, wardrobe, or other storage space. You can configure settings such as the amount of space the Chest has.
It says "The Chest is full!" which means that the chest is now full of the limit I set; for example, I added a script to the event that the maximum space is only 15
Inside you can see the items that are in the chest; the system uses the PC feature and simply refreshes it, a quality of life plugin
Important -
By the way, I don't know if it's lagging, because often the game lags briefly, stuttering from 60 fps to 40 fps. This happens because scripts usually check the plugins via events to see if the script even makes sense, and that's why it often lags the first time you test it. I haven't had that problem recently, though, since I'm using my own FPS optimizer, which loads all the plugins beforehand. So I'd appreciate it if someone could mention whether it's lagging or not so i can also share the fps optimizer if necessary
My plans -
I'm using this storage system for my game, but I'll also be combining it with a weight plugin that I'm still creating. Items will have weights assigned via the Items.txt file, and the player should only be able to carry, for example, 45 kg. If they exceed that, they'll only be able to move slowly. That's the kind of thing I want to do. This current plugin is just a small part of what I'm sharing
This is a small storage system that I use for my game; all features are explained in the script
The plugin includes two storage variants: one where items can be removed and stored, and one where items can only be removed (for trash cans or smth)
The following can be defined in the script: Which variant, which name (example: chest, cabinet, bucket) and how much space the storage has
It uses the existing feature for PC

The standard Bag System allows you to select items you want to store in your Chest, wardrobe, or other storage space. You can configure settings such as the amount of space the Chest has.
It says "The Chest is full!" which means that the chest is now full of the limit I set; for example, I added a script to the event that the maximum space is only 15
Inside you can see the items that are in the chest; the system uses the PC feature and simply refreshes it, a quality of life plugin
Important -
By the way, I don't know if it's lagging, because often the game lags briefly, stuttering from 60 fps to 40 fps. This happens because scripts usually check the plugins via events to see if the script even makes sense, and that's why it often lags the first time you test it. I haven't had that problem recently, though, since I'm using my own FPS optimizer, which loads all the plugins beforehand. So I'd appreciate it if someone could mention whether it's lagging or not so i can also share the fps optimizer if necessary
My plans -
I'm using this storage system for my game, but I'll also be combining it with a weight plugin that I'm still creating. Items will have weights assigned via the Items.txt file, and the player should only be able to carry, for example, 45 kg. If they exceed that, they'll only be able to move slowly. That's the kind of thing I want to do. This current plugin is just a small part of what I'm sharing
- Credits
- UlquiorraSM