- Pokémon Essentials Version
- v21.1 ✅
Add some life to your games with this small dynamic shadow engine.
BASIC:
Static shadow, animating only when jumping.
STANDARD:
Same shadow as BASIC, but with idle/move animations
and automatic sizing for each event.
ENHANCED:
Real-time animated silhouette.
Dynamic Z-Ordering
How to use Dynamic Z-Ordering?
BASIC:
Static shadow, animating only when jumping.
STANDARD:
Same shadow as BASIC, but with idle/move animations
and automatic sizing for each event.
ENHANCED:
Real-time animated silhouette.
Dynamic Z-Ordering
How to use Dynamic Z-Ordering?
Since shadows are an extension of the same size as the character, acting like a mirror, a situation will occur where some tiles, lacking priority, will appear below them; when in theory they should cover them.
DZ-O was designed to solve this situation by hijacking the tiles that should load, and replacing them with sprites so that their priority can be manipulated at will.
Here's a guide on how to use it:
1. Identify the number of the tileset to which you will apply DZ-O.
This is located in the "Tilesets" tab of Database.
In this case, your tileset ID is 25.
2. Now we need to identify the tile IDs. This can be tedious if there are many, but luckily, I've included an HTML file with a simple tool. Just open the Tile IDs Generator located in the plugin folder in your browser, and you'll see this section on the right:
There's not much to explain.
-Just load your Tileset.
-Make sure to enter the ID you retrieved from the database.
-Now, simply click on the tiles you want to appear over the shadow.
Note that these tiles must be placed on layers 2 and 3 in RPG Maker for this to work.
3. Once you're finished, just copy the code that the HTML generated.
4. Now you just need to paste that code into the TILES_TO_FIX = section located in 000_Settings.
5.And so, your tiles will already cover the shadow, and at the same time other events can be above that tile.
DZ-O was designed to solve this situation by hijacking the tiles that should load, and replacing them with sprites so that their priority can be manipulated at will.
Here's a guide on how to use it:
1. Identify the number of the tileset to which you will apply DZ-O.
This is located in the "Tilesets" tab of Database.
In this case, your tileset ID is 25.
2. Now we need to identify the tile IDs. This can be tedious if there are many, but luckily, I've included an HTML file with a simple tool. Just open the Tile IDs Generator located in the plugin folder in your browser, and you'll see this section on the right:
There's not much to explain.
-Just load your Tileset.
-Make sure to enter the ID you retrieved from the database.
-Now, simply click on the tiles you want to appear over the shadow.
Note that these tiles must be placed on layers 2 and 3 in RPG Maker for this to work.
3. Once you're finished, just copy the code that the HTML generated.
4. Now you just need to paste that code into the TILES_TO_FIX = section located in 000_Settings.
5.And so, your tiles will already cover the shadow, and at the same time other events can be above that tile.
- Credits
- Zik