- Joined
- Jun 20, 2024
- Posts
- 3
Thank you, I will try thatCheck the meta.txt inside the plugin folder then recompile the game.
Thank you, I will try thatCheck the meta.txt inside the plugin folder then recompile the game.
They are compatible, but you can't replace the sprites with the Gen 9 sprites or else your sprites wil be still and really bigger. you should've have installled Gen 9 before Animated Spriteshi! If I already have on my game the animated sprite like black and white implemented up to gen 8 thanks to this plugin, will it work this pack? I really want the Gen 9 Pokemon in my game
You do realize that this plugin and the Animated Pokemon plugin use completely different sprites and metrics files, right? You have to consider what it is you're actually installing/overwriting.I updated this along with all your other plug ins (such as animated pokemon) and now all the pokemon in battle are under the platforms. It worked just fine before…is it a plug-in issue or did something happen with my files? Any help would be appreciated thanks
Obviously caughtPartyIndicies should also be initialized in a Safari Battle.Hello.
I've found this error when catching a Pokemon at Safari Zone!
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(Tested on a Vanilla Essentials Project)
I was experiencing this exact problem myself.Hello.
I've found this error when catching a Pokemon at Safari Zone!
![]()
(Tested on a Vanilla Essentials Project)
This might be due to the changes not being compiled.How do you actually enable the Frostbite and Drowsy mechanics? I see they are included with this plugin and I can set my Pokemon to have those conditions via Debug but when testing in a regular battle, my Pokemon still falls asleep instead of becoming Drowsy. I assume these 2 conditions are set to "off" by default but I can't find where.
EDIT: Just to clarify, I did go in the Settings.rb script and change the "Sleep/Frozen causes Drowsy/Frostbite instead" option to "true" and yet I still have Sleep and Frozen.
Added Pokémon Legends: Z-A content PBS files and several sprite files.
Anyone is welcome to contribute the missing sprites.
Change logs:
- Added New Mega Evolution forms PBS from Pokémon Legends: Z-A - Mega Dimension
- Added Nihil Light move PBS
- Added new alias for apply_rough_accuracy_modifiers to bypass evasion modifier of Nihil Light
- Added several new mega stone and mega pokemon form sprites
- Added the Commander's ability effect condition to allow...
Oh right, the Speed stat comes before the Sp. Attack stat.Minor mistake, you messed up the PBS stat order for the new megas