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Generation 9 Resource Pack [v21.1] (Updated with Mega Dimension contents)

Resource Generation 9 Resource Pack [v21.1] (Updated with Mega Dimension contents) 3.3.3

Hey so, according to Bulbapedia, in Pokémon Legends Arceus the move Hidden Power changes type to hit the opponent super-effectively, like Judgement with the Legend Plate. Maybe I just missed it, but this functionality doesn't seem to be present here? I would really appreciate to see it included
 
hi! If I already have on my game the animated sprite like black and white implemented up to gen 8 thanks to this plugin, will it work this pack? I really want the Gen 9 Pokemon in my game
 
hi! If I already have on my game the animated sprite like black and white implemented up to gen 8 thanks to this plugin, will it work this pack? I really want the Gen 9 Pokemon in my game
They are compatible, but you can't replace the sprites with the Gen 9 sprites or else your sprites wil be still and really bigger. you should've have installled Gen 9 before Animated Sprites
But jus add everything except the Sprites, and don't replace the Metrics PBS
 
I updated this along with all your other plug ins (such as animated pokemon) and now all the pokemon in battle are under the platforms. It worked just fine before…is it a plug-in issue or did something happen with my files? Any help would be appreciated thanks
You do realize that this plugin and the Animated Pokemon plugin use completely different sprites and metrics files, right? You have to consider what it is you're actually installing/overwriting.
 
Hello there!
What's the reason behind the removal of ability to see details about moves (like power, description, etc.) from the summary screnn during battles?
 
Hello.
I've found this error when catching a Pokemon at Safari Zone!

2025-11-04-12-30-04-Pok-mon-Essentials-v21-1.png


(Tested on a Vanilla Essentials Project)
 
Hello.
I've found this error when catching a Pokemon at Safari Zone!

2025-11-04-12-30-04-Pok-mon-Essentials-v21-1.png


(Tested on a Vanilla Essentials Project)
I was experiencing this exact problem myself.
The simplest way I've found to fix it is by going into Generation 9 Scripts folder, opening Settings.rb in notepad and changing "RESTORE_ITEMS_AFTER_BATTLE = true" to "RESTORE_ITEMS_AFTER_BATTLE = false"
This gen 9 gamerule calls on a bunch of variables that don't exist when you're in the Safari Zone, resulting in a crash. Simply disabling the gamerule seems to fix everything.
 
How do you actually enable the Frostbite and Drowsy mechanics? I see they are included with this plugin and I can set my Pokemon to have those conditions via Debug but when testing in a regular battle, my Pokemon still falls asleep instead of becoming Drowsy. I assume these 2 conditions are set to "off" by default but I can't find where.

EDIT: Just to clarify, I did go in the Settings.rb script and change the "Sleep/Frozen causes Drowsy/Frostbite instead" option to "true" and yet I still have Sleep and Frozen.
 
Last edited:
How do you actually enable the Frostbite and Drowsy mechanics? I see they are included with this plugin and I can set my Pokemon to have those conditions via Debug but when testing in a regular battle, my Pokemon still falls asleep instead of becoming Drowsy. I assume these 2 conditions are set to "off" by default but I can't find where.

EDIT: Just to clarify, I did go in the Settings.rb script and change the "Sleep/Frozen causes Drowsy/Frostbite instead" option to "true" and yet I still have Sleep and Frozen.
This might be due to the changes not being compiled.
 
Caruban updated Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents) with a new update entry:

Update v3.3.3

Added Pokémon Legends: Z-A content PBS files and several sprite files.
Anyone is welcome to contribute the missing sprites.

Change logs:
  • Added New Mega Evolution forms PBS from Pokémon Legends: Z-A - Mega Dimension
  • Added Nihil Light move PBS
  • Added new alias for apply_rough_accuracy_modifiers to bypass evasion modifier of Nihil Light
  • Added several new mega stone and mega pokemon form sprites
  • Added the Commander's ability effect condition to allow...

Read the rest of this update entry...
 
Hey, when compiling the new PBS files, I get this error here:
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]

Exception: RuntimeError
Message: Section name 'WYRDEER' is used twice.
File PBS/pokemon_base_Gen_9_Pack.txt, section WYRDEER, key CallRateSOS
6



Backtrace:
Compiler_CompilePBS:57:in `block (3 levels) in compile_PBS_file_generic'
Compiler:143:in `block in pbEachFileSection'
Compiler:108:in `block in pbEachFileSectionEx'
Compiler:100:in `each_line'
Compiler:100:in `pbEachFileSectionEx'
Compiler:142:in `pbEachFileSection'
Compiler_CompilePBS:22:in `block (2 levels) in compile_PBS_file_generic'
Compiler_CompilePBS:16:in `open'
Compiler_CompilePBS:16:in `block in compile_PBS_file_generic'
Compiler_CompilePBS:11:in `each'

Any way on how to fix this??
 
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