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Haha thanks! Yeah, I feel the same. I think it’d be a fun, short project if I ever dive into it. For now I’m trying to wrap up Pokémon Eternal Emerald (Emerald in Essentials with new tiles, etc.). The main game’s done, I’m just missing Gen 5–8 legendary encounters. Might release soon, but I...
I 100% agree, especially when it comes to assets — for the most part, there aren’t credits for many of them, so taking tiles or sprites straight from the original would be wrong. Attached is just a hypothetical look at how the game could appear compared to the original. The original came out 8–9...
I have a question regarding the rules and community stance on remaking or remastering older Pokémon ROM hacks that have a lot of bugs, broken events, and tile errors specifically bringing them up to 2025 standards. For example, I was thinking about projects like Pokémon Dark Rising: Order...
I was wondering if there was any way to add a video to a cutscene in Pokemon Essentials Version 20.1?
Like a video cutscene of a legendary Pokemon appearing?
I get this error after loading up the save file on a map. The following pokemon is following just fine in the map.
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.3]
Exception: NoMethodError
Message: undefined method `encounter_possible_here?' for nil:NilClass
Backtrace:
[Following...
Created using Pokemon Essentials 20.1
Introduction:
Pokemon Eternal Emerald is a fan-made recreation of the original emerald with new tilesets, a similiar but different storyline than the original, a new evil team and much more! I had always wanted to remake my favorite game, so I decided to...
When I try the mart part now to buy the outfits using pbBuyClothes it doesnt read it and nothing happens. If I add pbWardrobe it just goes right to that.
With this event:
I get this error:
I did add this to scripts:
def pbUnlockOutfit(outfit_index)
outfit_unlock = WardrobeConfig::OUTFITS[outfit_index]
if !$player.outfit_unlocked.include?(outfit_unlock)
$player.outfit_unlocked.push?(outfit_unlock)
echoln "Outfit #{outfit_unlock}...