Oh no, I'm talking specifically about the libretro (RetroArch) version of mkxp-z. It has builds for the PlayStation 3, PlayStation Vita, Wii U and 3DS but none of them do anything right now as they lack the OpenGL version support required to run mkxp-z and therefore need a software renderer...
You should really make this clearer in the thread. The vast majority of people who use this website aren't necessarily familiar with the mkxp-z side of things and are going to see a resource with the title "Console Compatibility" in the title and think they've found a script that gives them plug...
Yes, you can access game variables from script calls which would look something like this
Rf.new_portrait($game_variables[100] + "_emotion")
assuming you have the name of the chosen player trainer stored in that game variable, and that the name matches the name on all the portraits for that...
Somewhat important update to this script, I have decoupled the fog position from the game map in order to smooth out transitions on map connections. This also has the unintended side effect of allowing you to control the parallax of fogs now, the option FOG_PARALLAX in config.rb allows you to...
rainefallFogs
Saw some people on Discord wanted to use fogs and map connections at the same time. I've always found fogs to be a bit of a hacky way to do lighting effects, so when I made pre;COGNITION I implemented a new kind of "fog" for its lighting effects.
Map Overlays are per map and do...
Roughly the same size as your screen. As said in the resource description I'd recommend drawing your portraits on a 192x384 canvas (or more accurately 96x192 then scale the image 200% with nearest neighbour filtering to make sure there's no mismatch in pixel density).
I'm not sure what you mean...
How big are your portraits? This script was designed with large "visual novel style" portraits in mind, so if your images aren't roughly the same size as the screen they will be mostly covered by the dialog box.
Regardless, you can move the portrait up by changing line 44 of script_portraits.rb...