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Recent content by rainefall

  1. rainefall

    Resource MKXP Bootstrap for Console Compatibility

    Oh no, I'm talking specifically about the libretro (RetroArch) version of mkxp-z. It has builds for the PlayStation 3, PlayStation Vita, Wii U and 3DS but none of them do anything right now as they lack the OpenGL version support required to run mkxp-z and therefore need a software renderer...
  2. rainefall

    Resource MKXP Bootstrap for Console Compatibility

    You should really make this clearer in the thread. The vast majority of people who use this website aren't necessarily familiar with the mkxp-z side of things and are going to see a resource with the title "Console Compatibility" in the title and think they've found a script that gives them plug...
  3. rainefall

    Resource MKXP Bootstrap for Console Compatibility

    The PS5 cannot run Windows executables. You would need a PS5 version of mkxp-z, which (to my knowledge) does not exist.
  4. rainefall

    Resource rainefallFogs

    When does this error happen?
  5. rainefall

    Resource rainefallPortraits

    Yes, you can access game variables from script calls which would look something like this Rf.new_portrait($game_variables[100] + "_emotion") assuming you have the name of the chosen player trainer stored in that game variable, and that the name matches the name on all the portraits for that...
  6. rainefall

    v21.1 rainefallFogs - Global Fog Positions Fix

    Somewhat important update to this script, I have decoupled the fog position from the game map in order to smooth out transitions on map connections. This also has the unintended side effect of allowing you to control the parallax of fogs now, the option FOG_PARALLAX in config.rb allows you to...
  7. rainefall

    Resource rainefallFogs

    rainefall updated rainefallFogs with a new update entry: Global Fog Positions Fix Read the rest of this update entry...
  8. rainefall

    Resource rainefallFogs

    Yes, the plugin ensures there will only ever be one fog on screen at once.
  9. rainefall

    Resource rainefallFogs

    rainefall submitted a new resource: rainefallFogs - Better fogs for lighting and more. Read more about this resource...
  10. rainefall

    v21.1 rainefallFogs 2.1

    rainefallFogs Saw some people on Discord wanted to use fogs and map connections at the same time. I've always found fogs to be a bit of a hacky way to do lighting effects, so when I made pre;COGNITION I implemented a new kind of "fog" for its lighting effects. Map Overlays are per map and do...
  11. rainefall

    Resource rainefallPortraits

    Roughly the same size as your screen. As said in the resource description I'd recommend drawing your portraits on a 192x384 canvas (or more accurately 96x192 then scale the image 200% with nearest neighbour filtering to make sure there's no mismatch in pixel density). I'm not sure what you mean...
  12. rainefall

    Resource rainefallPortraits

    How big are your portraits? This script was designed with large "visual novel style" portraits in mind, so if your images aren't roughly the same size as the screen they will be mostly covered by the dialog box. Regardless, you can move the portrait up by changing line 44 of script_portraits.rb...
  13. rainefall

    Resource rainefallPortraits

    I am not sure what you mean, what is your use case?
  14. rainefall

    Released Helio

    nice
  15. rainefall

    Resource rainefallPortraits

    Panoramas are fine
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