Something I noticed immediately, though this is pretty minor and really just a visual thing:
In 002_AnimEditor_SettingsMixin.rb, line 28 and 29,
the :user_sprite_name and :target_sprite_name are "DRAGONITE" and "CHARIZARD", which is perfectly fine on it's own.
:user_sprite_name...
I had recently made a few small changes to the current animator to ease the creation of move anims but this looks really interesting. I'll try it in my personal project tomorrow, see if it runs with the other plugins and changes I made, otherwise I'll use the blank dev branch of essentials. I'll...