Hey! Congrats on the final release 🥂, I've had my eye on this project as a massive Hoenn fanboy! Been enjoying this so far :)
A bug to report: The Game Corner isn't functional. I believe this is due to the fact that giving the Poke Doll to the Coin Case girl does not activate the required...
Just finished, this game is peak :)
My thoughts:
The return of Cipher plot, Colosseum cups, and general atmosphere (art style + music selection) were top notch and appropriate. The writing manages to handle a darker, "edgier" story with tact and the spirit of a professional Pokemon game / JRPG...
Via the new animation editor, we can look into porting animations from the following resources (with credits to the original authors and graphics rippers, of course):
NocTurn's ~45 HGSS-style animations (with credit to NocTurn and SpritersResource.org): https://eeveeexpo.com/resources/650/...
Np mate, I literally just got back into fangame dev after my own burnout & irl responsibilities taking over 😅
Keep up the good work, mate! I've been using your resource extensively for my own Kanto + Sevii game :)
Like @komeiji514 said, this can work with v21.1 with some tweaks.
I went ahead and ported this to v21.1 and bundled it with my Open-Source EBDX Renovation Project for v21.1, for anyone interested in using this script with EBDX :)
Hmm, for some reason I cannot replicate this issue, as these work fine on my machine. Apologies for the inconvenience, I intend to investigate further.
Unfortunately not 😅 but I do intend to add S.O.S. battles and HP thresholds, based on @grogro's Mid battle dialogue for v20+ script.
While...
I ported Trade Screen: DX by @Rua to v21.1 and restructured the file paths to fit more in line with EBDX.
(Also databox name color now displays correctly again for Shiny & Shadow Pokemon)
ChromeValiant updated Open-Source EBDX Renovation Project with a new update entry:
Trade Screen: DX (by Rua) now included; Databox fix
Read the rest of this update entry...
Hey! Just wanted to ask how's the Sevii Islands going?
One resource that could speed things up drastically is this open-source game (see the credits section) called Pokemon Zero by zerokid. It includes all of the Sevii Islands maps. In fact, you may even be able to use CTRL + A on the map from...
Hello all, the framerate & lag issues should be (mostly) resolved now (hopefully 😅 ), as I implemented @http404error's fixes and improvements and they appear to be functioning correctly on my machine 👍
Yeah, the music delay before each wild battle was driving me crazy too 🙃 but should be...
ChromeValiant updated Open-Source EBDX Renovation Project with a new update entry:
Framerate Fix! Courtesy of http404error & the Pokemon Re:Union team :)
Read the rest of this update entry...
Significantly improved how the v21.1 port handles framerate via a new class called EBDXwaiter, give a big shout out to @http404error and the Pokemon Re:Union team :)
refactored the Battler Bitmap file hierarchy code to more accurately display female sprites, as well as deprecate index number...