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Recent content by ChromeValiant

  1. ChromeValiant

    Resource Open-Source EBDX Renovation Project

    Hey! Thank you for the PR. I just merged :)
  2. ChromeValiant

    Completed Pokémon Eternal Emerald: The Full Game Out Now

    Yo! Sure bud, feel free to DM me. However, I haven't gotten around to testing the PWT much yet, as I'm still doing events for my main game 😅 .
  3. ChromeValiant

    Completed Pokémon Eternal Emerald: The Full Game Out Now

    Hey! Congrats on the final release 🥂, I've had my eye on this project as a massive Hoenn fanboy! Been enjoying this so far :) A bug to report: The Game Corner isn't functional. I believe this is due to the fact that giving the Poke Doll to the Coin Case girl does not activate the required...
  4. ChromeValiant

    Completed Pokémon Dark Horizon

    Just finished, this game is peak :) My thoughts: The return of Cipher plot, Colosseum cups, and general atmosphere (art style + music selection) were top notch and appropriate. The writing manages to handle a darker, "edgier" story with tact and the spirit of a professional Pokemon game / JRPG...
  5. ChromeValiant

    Engine/Dev Kit Essentials FRLG

    Yo! The Gym Trainers in Celadon Gym are missing the Event Page where they won't battle the player if they've defeated Erika.
  6. ChromeValiant

    Resource New Battle Animation Editor (v22 preview)

    Via the new animation editor, we can look into porting animations from the following resources (with credits to the original authors and graphics rippers, of course): NocTurn's ~45 HGSS-style animations (with credit to NocTurn and SpritersResource.org): https://eeveeexpo.com/resources/650/...
  7. ChromeValiant

    Engine/Dev Kit Essentials FRLG

    Np mate, I literally just got back into fangame dev after my own burnout & irl responsibilities taking over 😅 Keep up the good work, mate! I've been using your resource extensively for my own Kanto + Sevii game :)
  8. ChromeValiant

    Resource Trade Screen: DX

    Like @komeiji514 said, this can work with v21.1 with some tweaks. I went ahead and ported this to v21.1 and bundled it with my Open-Source EBDX Renovation Project for v21.1, for anyone interested in using this script with EBDX :)
  9. ChromeValiant

    Resource Open-Source EBDX Renovation Project

    Hmm, for some reason I cannot replicate this issue, as these work fine on my machine. Apologies for the inconvenience, I intend to investigate further. Unfortunately not 😅 but I do intend to add S.O.S. battles and HP thresholds, based on @grogro's Mid battle dialogue for v20+ script. While...
  10. ChromeValiant

    v21.1 Open-Source EBDX Renovation Project - Trade Screen: DX (by Rua) now included; Databox fix

    I ported Trade Screen: DX by @Rua to v21.1 and restructured the file paths to fit more in line with EBDX. (Also databox name color now displays correctly again for Shiny & Shadow Pokemon)
  11. ChromeValiant

    Resource Open-Source EBDX Renovation Project

    ChromeValiant updated Open-Source EBDX Renovation Project with a new update entry: Trade Screen: DX (by Rua) now included; Databox fix Read the rest of this update entry...
  12. ChromeValiant

    Engine/Dev Kit Essentials FRLG

    Hey! Just wanted to ask how's the Sevii Islands going? One resource that could speed things up drastically is this open-source game (see the credits section) called Pokemon Zero by zerokid. It includes all of the Sevii Islands maps. In fact, you may even be able to use CTRL + A on the map from...
  13. ChromeValiant

    Resource Open-Source EBDX Renovation Project

    Hello all, the framerate & lag issues should be (mostly) resolved now (hopefully 😅 ), as I implemented @http404error's fixes and improvements and they appear to be functioning correctly on my machine 👍 Yeah, the music delay before each wild battle was driving me crazy too 🙃 but should be...
  14. ChromeValiant

    Resource Open-Source EBDX Renovation Project

    ChromeValiant updated Open-Source EBDX Renovation Project with a new update entry: Framerate Fix! Courtesy of http404error & the Pokemon Re:Union team :) Read the rest of this update entry...
  15. ChromeValiant

    v21.1 Open-Source EBDX Renovation Project - Framerate Fix! Courtesy of http404error & the Pokemon Re:Union team :)

    Significantly improved how the v21.1 port handles framerate via a new class called EBDXwaiter, give a big shout out to @http404error and the Pokemon Re:Union team :) refactored the Battler Bitmap file hierarchy code to more accurately display female sprites, as well as deprecate index number...
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