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Zik's latest activity

  • Zik
    Zik replied to the thread Resource Pokémon Factory.
    Regarding Suicune, can you also send me the creation method and see the possible error? Regarding Unow, it's probably due to the...
  • Zik
    Zik replied to the thread Resource Pokémon Factory.
    Indeed. Those are the types of errors my script can produce when entering data that the save isn't designed for. Although I made sure...
  • Zik
    Zik replied to the thread Resource Pokémon Factory.
    1-Yes. In fact, the next update will feature examples of how to use the factory for WildBattles and, especially, TrainerBattles...
  • Zik
    Zik replied to the thread Resource Pokémon Factory.
    I'd need to see the error log to see if my script had anything to do with it. It can also happen if you had a saved game, removed...
  • Zik
    Zik replied to the thread Resource Pokémon Factory.
    I did a test and it worked. Could you send me the code?
  • Zik
    Zik reacted to MaeBug1990's post in the thread Resource Pokémon Factory with Like Like.
    You should try with breeding/egg groups for one thing.
  • Zik
    Zik replied to the thread Resource Pokémon Factory.
    If you do it inside the ZBox module in 002_Events: module Zbox...
  • Zik
    Zik replied to the thread Resource Pokémon Factory.
    Zik updated Pokémon Factory with a new update entry: Added sprite_override: and hue_change: Read the rest of this update entry...
  • Zik
    This update brings two new features. hue_change: An option that allows you to change the sprite's hue to a value ranging from -360 to...
  • Zik
    Zik replied to the thread Resource Pokémon Factory.
    Zik updated Pokémon Factory with a new update entry: Added custom_moves: Read the rest of this update entry...
  • Zik
    Zik updated the resource v21.1 Pokémon Factory with Added custom_moves:.
    Pokémon Factory has been updated to 1.2.0. This update brings "custom_moves:", which allows you to customize Pokémon moves without...
  • Zik
    Zik replied to the thread Resource Pokémon Factory.
    Using "types:". Example: def self.give_eevee eevee_data = { species: :EEVEE, level: 10, nickname: "Hope"...
  • Zik
    Zik replied to the thread Resource Pokémon Factory.
    Zik updated Pokémon Factory with a new update entry: Added "variant:" functionality. Read the rest of this update entry...
  • Zik
    This update adds a new feature: variants:. Its purpose is to provide an easy way to create variations when generating Pokémon, giving...
  • Zik
    Zik replied to the thread Resource Pokémon Factory.
    Not yet. But it shouldn't be difficult to implement in the next update, as it would follow the same pattern as move_pool.
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