Yeah, I found the solution by simply renaming the CommonAnimation:MegaAnimation in the Debug menu as MegaAnimationOld. Same with the Primal Reversions. Didn't need to delete anything. Works now. Appreciate the help. 😁
I just installed DBK and it's working good so far but the Mega Animation is not working, it's just doing the quick-change one, despite it being set to true. I have Gen 9 Animation Project. Is that conflicting with it?
Honestly, this resource was super helpful. I'm using it for a Hoenn fangame.
However, I was trying to find this water autotile from Route 104 but I couldn't find it. I believe it might've been Water Windy but it wasn't working for me. Any help with this one?
I'm using improved battle AI but I'm having trouble getting one of my mons to use FakeOut for its first move. Not sure what do about it? I set the trainers skill level high but nothing is working. Not sure what to do.
I'm running into two issues with this resource.
1) Whenever I set the specific rocks to terrain tag to 17 (which is what rock climb is set to), it always resets whenever i restart debug mode.
2) I am unable to rock climb horizontally.
Any way of fixing this would be appreciated.
I tried incorporating this script into v21. There was some error with UI_Load that prevented me from starting the game. If this script could get updated for v21, that'd be cool.
I'm having an issue with the metrics. Everytime I see a Gen 9 and LA pokemon, they are too huge for the screen as you can see. I'm incorporating both Gen 8 Pack and Gen 9 Pack so maybe there's an issue there.
I managed to install the Encounters plugin along with the Voltseon Pause Menu.
I know where the icons are and tried to change it accordingly but it's not working and still showing the same ! icon. Anyway to change that?
Here are the first maps I'm making for my game. So here's my early towns/routes. I'm a little afraid to get feedback because I worked hard on these maps and I believe maps are the thing i struggle with most. But i appreciate honest feedback.