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Recent content by wrigty12

  1. wrigty12

    Resource Instant Messages

    Reproducing the issue was very inconsistent for me, only happening like 1 in 20 times or so. It seems like based on your computer, the value Graphics.delta would sometimes return something very low, which would result in a very high frame count wait time (I saw it hit 4000 frames per second...
  2. wrigty12

    v21.1 Instant Messages - Update 1.2.4 - Slow messages guardrails

    The only file that was changed was 004_MessagesUI. You only need to replace that file with the updated one for this update. Change Log 🛠️Added some guardrails for v21+ so wait time for messages to appear wouldn't be super slow if Graphics.delta returned an abnormally low value.
  3. wrigty12

    Resource Instant Messages

    wrigty12 updated Instant Messages with a new update entry: Update 1.2.4 - Slow messages guardrails Read the rest of this update entry...
  4. wrigty12

    v21.1 Free Market - Update 2.0.2 - Crash Fixes

    The only files that was changed were 001_Data and 003_MarketUI. You only need to replace those files with the updated one for this update. Change Log 🛠️Fixed a crash that would occur if you set the ID of one of your Free Market item lots to be the same as an item ID, and you tried to sell that...
  5. wrigty12

    Resource Free Market

    wrigty12 updated Free Market with a new update entry: Update 2.0.2 - Crash Fixes Read the rest of this update entry...
  6. wrigty12

    Resource [v13+] Video Poker

    I'm immediately going to reskin this to be Pokemon on the cards instead of traditional poker cards. Dittos Wild :D
  7. wrigty12

    Resource Free Market

    I haven't bothered adhering to the new hosting policy for images so I don't have any to post here. Since you're also on the discord, search the discord for "Free Market" and you'll find posts I've made that show off how it looks.
  8. wrigty12

    Resource Switch and Variable Usage Report

    wrigty12 submitted a new resource: Switch and Variable Usage Report - Quickly find all events that check or set a switch or variable. Read more about this resource...
  9. wrigty12

    v21.1 Switch and Variable Usage Report 1.0

    Have you ever used a switch or variable in many events in your game, so you can't keep track which ones are checking or using it? What if you need to reorganize your switch or variables and have to redo that setup in your events? Now, you can run a report that tells you which events check or...
  10. wrigty12

    Resource Pokemon Contests and Pokeblocks [Beta]

    Good find. I guess I never bothered to do battles after testing a contest. Here's the fix. You can add all the following code to the bottom of the 011_Animations.rb file in the Pokemon Contests plugin folder. class Game_Temp attr_accessor :contest_animations_data end alias...
  11. wrigty12

    Idea Vague error message, syntax error on line e, section 172:205

    You're missing an end in script number 172 in the script editor. If you haven't added any new scripts in the first couple hundred of them, that should be the Battle_Move script. You're going to have to go through the whole thing, look for where you made changes, and find where you're missing an...
  12. wrigty12

    Resource Event Indicators

    I'm not aware of it. If you start seeing bugs as you play test, let me know.
  13. wrigty12

    Make a Trainer Name/Class Blank

    Actually I think a clean way to do this is add a "DontShowClass" flag to the trainer definition, then check for the flag in the full_name function and do "return @ name" if the flag exists. This allows your classes to have unique class IDs and still hide the name
  14. wrigty12

    Resource Copy Events

    wrigty12 submitted a new resource: Copy Events - Create one event, have copies of it all throughout your game! Read more about this resource...
  15. wrigty12

    v21.1 Copy Events 1.0

    Have you ever made a complicated event that you need to use across many maps, only to find that one typo you now need to make in each of those events? Now, you can edit a single event and those changes will be reflected across all copies of the event! Setup Simply install the plugin, and...
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