You could either
1) set a temporary A switch and reset it based on time: https://essentialsengine.miraheze.org/wiki/Time-sensitive_events
2) Use DailyWordGame.get_daily_word[1] and it will either be nil (if not played today), true (if played and won today), or false (played and not won today)
Putting pbDailyWordGame by itself in the conditional branch will return true if the player won (or if they have won already in the day and they interact with it again), or false if they lose. Looks like I forgot to add that to the documentation.
So your event would look like
@>Conditional...
Change Log
⭐New feature: Case sensitivity. For any of the reports that allow you to enter a string to search for, you can now use the Tab key to toggle case sensitivity. It starts as not being case sensitive and the Aa box on the right will appear dimmed. If the Aa box is highlighted, the...
wrigty12 updated Event Reporting (fka Switch and Variable Usage Report) with a new update entry:
2.2 - Case sensitivity and Text reports
Read the rest of this update entry...
The only file that was changed was 002_Scene. You only need to replace that file with the updated one for this update.
Change Log
🛠️Fixed a crash if you ran the word game that wasn't the daily word on a day you haven't ran the daily word game yet.
Change Log
⭐New feature: Script reports. You can now search events for a certain string included in an event's Script commands or Conditional Branch script checks. This will also check Game Switches and Game Variables that have "s:" at the beginning of their name (since they are Script Switches...
wrigty12 updated Event Reporting (fka Switch and Variable Usage Report) with a new update entry:
2.1 - Script reports
Read the rest of this update entry...
The only file that was changed was 004_PlayerLots. You only need to replace that file with the updated one for this update.
Change Log
🛠️Fixed a crash that would occur if you viewed personal lots that don't have any valid buyers.
Are you opening the right one? It looks like it saved a temp file along side the actual file. The one without ~$ at the beginning is the real one.
I will not be switching to putting documentation for my plugins somewhere separate online at this time (this is the first time in over a dozen...
If running that script crashes then it's not my plugin. Especially if you've been able to use my plugin in the past until only recently, something you changed or installed recently would be the culprit. you can try posting on rainfallsportraits discussion page, but I'm not sure if that is...